General - War Weariness from losing amenities reduced slightly. General - Doubled Unit upgrade costs so that it is less ridiculous. Buildings - New buildings added. Policies - readded builder charges bonus to Colonization Version 11 - More buildings added to Districts (Still more to come) ...
+6 Culture to each city in civ Game mode Natural wonders Wonder, Miscellaneous Competition Resources One of the big things any civ should be striving towards in Civilization VIis to make sure you have discovered some Wonders in your civilization. The Forbidden City is the wonder most ...
Also every policy uses an "Amount" modifier whether they are a flat value (God King and Triangular Trade) or a % increase (Town Charters and Free Market) So, did anyone made any sense out of this mess, or is it all hard-coded and our hopes of moding any modifier, apart from ...
4 Production, 6 when powered (was 3). Stadium: Adds 2 to city power requirements (was 3). Aquatics Center: Adds 2 to city power requirements (was 3). Tier 3 buildings in districts that can support worker citizens ("specialists") now increase the yields for each citizen working that in...
Is able to garrison all types of units (except cavalry) to increase attack and other attributes, including other siege units. Special: May unload garrisoned units over enemy walls. CHAMPION UNITS Players have to choose either the Traditional or Reform Army upgrade as part of unlocking certain...
Radial Buildings.Buildings with radial effects (e.g. Zoo, Factory, etc) provide extra yields (generally x2; in the case of the Zoo, +3 amenities) Ambassador's Suites Soon we attracted the attention of dignitaries around the world.