Cul: Culture Reli: Religion Dipl: Diplomacy Gol: Gold Tot: Total Civilization Dom Sci Cul Reli Dipl Gold Total Tier Japan (Hojo Tokimune) 7 7 7 7 4 6 38 S Russia (Peter) 7 5 8 8 4 5 37 S Portugal (João III) 5 8 7 4 5 8 37 S Australia (John Curtin) 5 8 7 6 5 6...
This difficulty level has been named Deity because you need to be a god to even survive the first 10-20 turns. Every unit except the builders goes up by one and Science/Culture Culture/Faith Faith Bonuses go to 32%. The production and gold bonus goes to 80% and the combat and XP bon...
+6 Culture to each city in civ Game mode Natural wonders Wonder, Miscellaneous Competition Resources One of the big things any civ should be striving towards in Civilization VIis to make sure you have discovered some Wonders in your civilization. The Forbidden City is the wonder most ...
Ferris Wheel: 3 Culture (was none). Factory: 3 regional Production, 6 when powered (was 2, 5). Electronics Factory: 3 regional Production, 8 when powered (was 2, 6). Military Academy: 4 Production (was 3). Food Market: Adds 1 to city power requirements (was none). 4 Food, 6 whe...
Stonehenge:obelisk, +1 culture in every city, expires @ Calendar. Great Library:+2 scientists is a big deal at a time when many of your cities can’t dedicate the pop to specialists, especially if you build this in your great people focus city. Perhaps most importantly, the +6 GP point...
Oral Tradition- Now provides +1 culture from plantations and grabs extra tiles upon founding a city (up from +1, and now applies to all plantations, not just ones on the original list) Fertility Rites- In addition to +10% overall growth, also provides +4 Food in the capital ...