Arabia (Saladin) 6 8 6 8 4 4 36 A America (Rough Rider Teddy) 6 6 7 4 8 5 36 A Korea (Seondeok) 7 8 7 4 5 4 35 B Greece (Pericles) 5 5 8 4 8 5 35 B Ethiopia (Menelik II) 6 6 6 8 5 4 35 B Maya (Lady Six Sky) 6 8 5 5 5 6 35 B Phoenician (Dido) 6 ...
On top of that, there are also ‘luxury’ and ‘strategic’ resources. Strategic resources are typically needed as an additional cost to build certain units, but they can also have effects on basic resource yields as well if exploited properly. ...
Receive a Strategic Resource from Hattusa 2 guides Legends of the Hidden Temple Build a Colossal Head adjacent to a Holy Site with a Temple 2 guides Army of Cthulhu Levy the military of Nan Madol 2 guides Crouching Tiger Hidden Cannon ...
Bronzeworking. This reveals Iron on the map, a strategic resource needed to build Basil’s unique Tagma cavalry. It also unlocks the Swordsman unit that will help any early combat. Shipbuilding.Allows units to embark into coastal tiles and the construction of the Dromon, Byzantium’s special sh...
(Appeal Borders Continent Tile) One of the most important aspects of Civilization 6 is decision-making. Temple of Artemis. Faith purchasing of units or buildings in districts on those tiles. By giving all tiles of the civilization +2 Appeal (not only in the city that the wonder is built),...
John Rockefeller(Industrial Era great merchant): Grants 1 Oil, a strategic resource. Your Trade Routes gain +2 Gold for each Strategic Resource improved by the destination city. 1 charge. Raja Todor Mal(Renaissance Era great merchant): Gain 1 Envoy. Your Trade Routes to your own cities gain...
- Resources tab shows new info for strategic resources: stockpile, maximum, net gain. - Unit Maintenance table in Yields tab shows Resource Maintenance cost. - Units tab shows the type of resource consumed by a unit (last column). - Reports List shows 7 buttons for all 7 tabs in the mai...
Working the city tilegives at least one production resource and an amount of trade (0-5) that depends on the city population. Laborers (Pop 1-6): +1 production Vendors (Pop 7-12): +1 production, +1 trade Traders (Pop 13-18): +1 production, +2 trade ...
Strategy Refers to a tag in the Civ4GameText_Strategy file that stores the strategic or usage info on the Building, displayed in mouseover pop-ups. Type The type of Building (see the Civ4ArtDefines_Building file). VictoryPrereq Victory type required for construction of the building (i....
There are 3 types of resources – strategic (needed to build units/buildings), luxury (make citizens happy), and bonus (give extra food/shields/commerce). If you connect any resource (except bonus ones) to your cities, you can then ‘use’ that resource. For luxury resources, each of th...