A civilization can respawn forever as long as there is a 5×5 piece of territory. The remaining options (Regicide, Elimination, Mass Regicide, Victory Point Scoring, Capture the Princess, and Reverse Capture the Flag) are mainly for Multiplayer. In Regicide, you have a “King” unit (1 ...
iTeamsPrereq Instances among a team in multiplayer (e.g. the Apostolic Palace and United Nations have the value 3, while most buildings have a value of 0). iTradeRouteModifier % change in trade routes' yield in this city. iTradeRoutes Change in number of trade routes in this city. ...
This is the repository where the mod resides. . Contribute to We-the-People-civ4col-mod/Mod development by creating an account on GitHub.
(way too slow) Version 2.7.1.1 Fixes: - Bug in choose profession GUI, which could result in the popup window showing up each turn in multiplayer - AI players no longer have free custom houses - Natives now store production from more than one turn (related to the custom house issue) ...
A civilization can respawn forever as long as there is a 5x5 piece of territory. The remaining options (Regicide, Elimination, Mass Regicide, Victory Point Scoring, Capture the Princess, and Reverse Capture the Flag) are mainly for Multiplayer. In Regicide, you have a "King" unit (1 a...
(0.5rem, 5vw, 2rem); } .section { height: 100%; padding-top: 60px; /* Adjust this value as needed */ margin-top: -60px; } .mainHead { font-size: 4rem; } #aboutEnglish, #teamEnglish, #installEnglish, #multiplayerEnglish, #installProblemEnglish, #wrongSteamEnglish, #moreSiblings...