This also determines the production functions of cities in the spheres of industry, transportation, and exchange, as well as the production of services for the surrounding areas. In addition to the primary group of cities, whose development is based on the function of public production, there ...
A mod for the Cities: Skylines game. Adjusts the time flow in the game to make it more real. Real Time makes the game way more real and more challenging! Key Features Time flow The game time flows slowly. The time speed can be configured for the daytime and for the night time separa...
Dangerous mods have been found in Cities: Skylines. We explain what happened and why game mods should be treated with caution.
Maybe the most confusing thing in Cities: Skylines 2 is its economy. The formula is as simple as it is in any city-building game: taxes minus city services equals final income. But the number can fluctuate wildly over time. Sometimes I'd check in on my budget and be a million bucks i...
Skylines doesn’t allow you to do that. Technically you can partially defund them but if you do it too much, your citizens start complaining. Also, schools are really nuts, they start off with a capacity of 1000 and can be upgraded to 1500. My city of 10k population need a capacity ...
Cities: Skylines focuses a little more heavily on infrastructure and services instead of micro-managing buildings. In Cities, you designate areas for commerce, residency, or industry, ensuring that nearby roads have good access to nearby freeways and that buildings are adequately stocked with power ...
Cities: Skylines II Feature Highlight #6: Electricity & Water Hi everyone! It's time for the next development diary for Cities: Skylines II and today we dive deep into the Electricity and Water services! Almost all buildings need electricity and water to function properly so these services are...
Industry traffic This ties nicely into the train topic, which is why we're going to discuss it now. Cities: Skylines is a clever game, but it does have a few dumb simplifiers. One is, there's no relation between physical proximity or connection of your residential areas to industrial are...
Enthusiastic review of Cities: Skylines, a cross-platform city building and urban simulation game, covering overview and strategy, architecture and planning, transport networks, districts and zones, services and facilities, tourism, monuments, tips and t
Cities: Skylines is one of the rare few new games that I'm super-happy to be playing. I go to sleep thinking about all the fine urban planning I've done, and I'm anxiously waiting to wake up, find some free time and start building and evolving my cities once again. This kind of...