China Bans U18’s From Playing Video Games On School Days & Limits Time To 1 Hour On Weekends Say a prayer for all U18s Chinese gamers out there as they are now limited to just three hours of play a week! China’s National Press and Publication Administration is...
Companies have set up real-name registration systems to prevent young users from going past game time limits. They have used facial recognition technology to check their identities. And they have also set up a program that permits people to report what is against the law. It is unclear what ...
"There are over 110 million minors that play video games in China today, and we expect the new limits to lead to a decline in the number of players and a reduction in the amount of time and money spent in game by those under 18," Niko Partners senior analyst Daniel Ahmad ...
In order to impose the time limits, game companies will have to implement registration systems that require users to sign up with their real names and verifiy their identity with their government-issued IDs.Tencent started using this system in 2018 to limit play time onHonor of Kings.Th...
Companies have set up real-name registration systems to prevent young users from going past game time limits. They have used facial recognition technology to check their identities. And they have also set up a program that permits people to report what is against the law. It is unclear what ...
GE JIANXIONG Parent of addicted child "Family activities were rare in my family. His mother and I were always busy, and sometimes we quarrel with each other. So my son always got upset to hang out with his friends. All of his friends like online games, so I cannot really stop him. I...
Under the new rules,the responsibility for making sure children play only three hours a day as largely on Chinese gaming companies like NetEase and Tencent.Companies have set up real-name registration systems(实名制)to prevent young users from going past game time limits.They have used facial re...
video users. As a country with the fastest growing short video industry and the largest number of users, China has disputes involving copyright infringement in short videos. To strike a balance between protecting the interests...
Previously, China had limited the online playing time for minors to three hours on holidays and 1.5 hours on other days. China's gaming market revenue crossed 150 billion yuan (US$23.4 billion) in the first half, with 667 million ...
China is not the only country concerned with how much time minors are spending playing video games—but it is the only one doubling down on state-led restrictions. Last week South Korea announcedan end to its limits on video game play for minors, choosing instead to reinforce an opt-in lim...