rust 有一大堆不成熟的 GUI 框架(它们更像是游戏框架,而不是普通 GUI 框架),也有其他语言(C/C++, Dart) GUI框架的绑定库。 用自绘渲染后端的话,vulkan 与 D3D 编译后都得要 20M+,openGL 静态编译后只有几M,但是openGL 在windows 上有点慢。 而用原生GUI开发(古早时期的 win32api, 而不是现代的 WinUI )...
OpenGL无法正常渲染某些分辨率YUV数据 使用eglSwapBuffers API,eglSwapBuffers执行抛出错误码:EGL_BAD_SURFACE (300d)。日志显示:QEGLPlatformContext: eglSwapBuffers failed: 300d。 使用eglSwapBuffers API,eglSwapBuffers执行抛错错误码:EGL_BAD_ALLOC。 OpenGL同一个上下文在多线程中使用问题 关于GL_TEXTURE_...
The output also indicates if any OpenGL library is compatible with the driver and is being used or not. Here is its MESA. Here is another sample output from an Acer Swift 3 laptop that is running on Intel i5-1135G7 cpu. It actually has an Intel Iris Xe igpu. $ inxi -G Graphics: ...
The graphical backend of this game requires modern OpenGL support, but relatively low graphical horsepower. Check Engine is compatible with Windows on X86/64 and Linux on ARM32/64. It is actively tested on the Raspberry Pi 4 and can use either OpenGL 4.3 Core or OpenGL ES 3.0. ...
How do I obtain the SDK version, product version, device type (tablet or mobile phone), and build version of a device? How do I choose between console.log and HiLog? What is the log with the private tag used for? How does HiLog print the log information marked with the private ...
这样做以后这个错误是没有了, 但是OpenGL代码执行起来以后出现了各种问题 , 对 shader 支持也不好 , 使用的时候会提示 仅支持低版本的 GLSL , 通过 调用glutInitContextVersion 指定了 OpenGL 版本后 错误提示没有了 , 但是程序还是不能正常工作 。 最后选择卸载 nouveau , 转而使用 N 卡 专有驱动 。
PROTON_VK_SOFTWARE: Uses Lavapipe to enable CPU-based rendering for Vulkan, supporting API version 1.3. PROTON_OGL_SOFTWARE: Uses LLVMpipe to enable CPU-based rendering for OpenGL, supporting API version 4.6. See more onthe GitHub page. ...
On Linux, you can use the commandglxinfo | grep version.glxinfois a command-line tool that can help you learn about your OpenGL installation. Thegrep versionpart filters the output to show only lines containing the word ‘version’. This command will display the Mesa version, which is the ...
OpenGLcoreprofileshadinglanguageversionstring: 4.30 OpenGL core profile context flags: (none)OpenGL core profile profile mask: core profile OpenGLversionstring: 4.3(CompatibilityProfile)Mesa19.3.2O penGLshadinglanguageversionstring: 4.30 OpenGL context flags: (none) ...
enable-libwebp --enable-libx265 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-omx --enable-openal --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libopencv --enable-libx264 --enable-shared libavutil 55. ...