White/Green text: 步行: walking Pink/Blue text: 奔跑: running Red/Yellow text: 待机: idle Its 4:30 AM in the morning for me so bear with me... If you name the sprite file %VIPArche.png it will use the appropriate animation for running/walking. And when you idle (not moving for...
Zombie 5:Idling, walking, attacking, rising, dying. Vector-Created All the artwork in this bundle was originally vector based, so you can export any of the images at virtually any resolution (though 1x and 2x sized PNG sequences have already been created for you). The original vector artwo...
13 movement type : Idle, Walking, Running, Jumping, Falling, Crouching, Punching, Hurt, Win Lose Pose, Rock Paper Scissor Pose with 69 sprites. 5 color variations High Res Spritesheets on 1024, 2048, 4096, 8192px (345 sprite in total) Unique art and design Demo scene included Source fil...
* mage fall down sheet copy.png * Mage spell casting sheet copy.png * mage walking poses sheet copy.png * baldricfrontwalksheet copy.png * baldricSlashSheet.png * baldricfallsheet copy.png * baldricSpellSheet copy.png
at zombie.iso.sprite.SkyBox.getInstance(SkyBox.java:32) at zombie.iso.IsoWorld.<init>(IsoWorld.java:404) at zombie.iso.IsoWorld.<clinit>(IsoWorld.java:283) at sun.misc.Unsafe.ensureClassInitialized(Native Method) at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(UnsafeFieldAccessorFactory...
Walking Male S2: Single Target, Self Speed +25% for 2 Turns, CT4. Self Speed+50% with CT2 when maxed. S3: Aoe that looks like this -> 三, Super Big Damage, CT6, CT4 when maxed P1: Heals all allies when critting for 4% of their max HP, 10% when maxed P2: 10% damage cu...
Hi! I'm pretty new to the community and I want to ask something. How can I add my own character/walking sprites in the game? Are there any specific size or...
dash: if configured, it will be automatically started when the character starts to run, and stopped when it turns to walking, or stop moving; idle: if configured, is automatically triggered when the character stays still for more than "Idle Wait Time" frames; To specify one of this reserved...