ENTITY cong "≅" [ ] -- approximately equal to, U+2245 ISOtech ENTITY asymp "≈" [≈] -- almost equal to = asymptotic to,U++2248 ISOamsr ENTITY ne "≠" [≠] -- not equal to, U+2260 ISOtech ENTITY equiv "≡" [≡] -- identical to, U+2261 ISOtech ENTITY le "≤" [≤]...
≄ ≄ ≄ \2244 U+2244 Not Asymptotically Equal To ≅ ≅ ≅ \2245 U+2245 Approximately Equal To ≆ ≆ ≆ \2246 U+2246 Approximately But Not Actually Equal To ≇ ≇ ≇ \2247 U+2247 Neither Approximately nor Actually Equal To ≈ &asym...
For all three characters, the Unicode standard shows the 2F__ characters (on the right) in the "Kangxi Radicals" section, and lists the "HTML code" equivalent (on the left) in "CJK Unified Ideographs" with an "approximately equal" sign. Visually they certainly look the same, but I could...
The alignment for this character would be best if it is in the body height of the typeface and be approximately the height of the lowercase ascender and the depth of the lowercase descender. Advance width rule: Placed on the en space of the typeface. ...
Design : This character is used in mathematics as an operator for 'is proportional or similar to'. This character is also commonly used in text as a sign of approximation. The double tilde U+2248 is the correct mathematical operator for ' is approximately equal to'. Example of common usage...
encodings: CP-437 for the USans, CP-850 for "multinatio nal" use (which contains approximately an MS-DOS encoding of the Latin-1 repertoire, but organised completely differently than iso-8859-1), plus loads of national-specific code pages too. I've got an MS-DOS version 6 manual ...
Dodge: Equal to Basic Speed+3, rounded down. Perception This new characteristic is by default equal to IQ. It can be bought up or down for ±5 points per ±1 Perception. Additional levels of Perception are equivalent to the Alertness advantage; simply add the levels of Alertness to ...
and Blunsom (2014) use http://www.fit.vutbr.cz/imikolov/rnnlm/ Brown clusering), we used random clusters as our implementation 7/wmt13/translation-task.html enjoys the best speed-up when the number of words in each clus- 8http://bothameister.github.io/ ter is approximately equal. ...
Thefirst technique is based on recursive subdivisions of the character image so that the resulting sub-images at each iteration have balanced (approximately equal) numbers of foreground pixels, as far as this is possible. Second technique is based on the zone density of the pixel and third is ...
To confirm if this is the root cause of your issue, if you look at the string it will need to be equal to the utf8 representation, which for £ is "\xC2\xA3" (the std::string should have length=2 and contain those two bytes). It may be that the representation of your .cc ...