GameObject obj=Terrain.CreateTerrainGameObject(terrainData); AssetDatabase.CreateAsset(terrainData,"Assets/Terrain_ModifyHeight.asset"); AssetDatabase.SaveAssets();returnobj.GetComponent<Terrain>(); }//动态改变地形publicvoidModifyTerrainDataHeight(TerrainData terrainData) {intwidth =terrainData.heightmapWid...
GameObject obj=Terrain.CreateTerrainGameObject(terrainData); AssetDatabase.CreateAsset(terrainData,"Assets/Terrain_ModifyHeight.asset"); AssetDatabase.SaveAssets();returnobj.GetComponent<Terrain>(); }//动态改变地形publicvoidModifyTerrainDataHeight(TerrainData terrainData) {intwidth =terrainData.heightmapWid...
Unity3D动态改变地形Unity3DDynamicChangeTerrain 直接获取TerrainData进⾏修改即可 using System.Collections;using UnityEngine;using UnityEditor;public class DynamicCreateTerrain : MonoBehaviour { public TerrainData terrainData;private float[,] heightsBackups;void Start(){ //var terrain = CreateTerrain();Mod...
Terrain Tools 5.0.5 Terrain Tools Getting started with Terrain Tools Paint Terrain Paint Details Brushes Terrain Toolbox Creating Terrain Terrain Settings Load Settings Preset Change and apply settings Terrain Utilities Terrain Visualization Noise Editor Manual...
UnityEditor.SceneTemplate UnityEditor.Scripting UnityEditor.Search UnityEditor.SearchService UnityEditor.ShaderKeywordFilter UnityEditor.ShortcutManagement UnityEditor.SpeedTree UnityEditor.Sprites UnityEditor.TerrainTools UnityEditor.Toolbars UnityEditor.U2D UnityEditor.UIElements UnityEditor.UnityLinker UnityEditor...
unity3d编辑器 286款 角色控制系统(Agility Pack for Opsive Character Controllers 1.0) unity3d编辑器 286款 游戏角色背包仓库存工具(Inventory 0.6.2) unity3d编辑器 286款 洞穴模型生成器(Digger - Terrain Caves Overhangs 1.9) unity3d编辑器 286款 ...
Within the 30 km buffer zone, the terrain is relatively flat, dominated by micro-slopes, and influenced by the intensity of human activities, while the degree of development is relatively high. As illustrated in Fig. 7, the landscape changes in different land types in buffer zones of the ...
Entity probability: Probability of create an entity at a terrain position. The probability has a maximum of 33,3% because it shares probability with the other possible world objects. Food probability: Probability of create a food at a terrain position. The probability has a maximum of 33,3% be...
UnityEngine.Profiling UnityEngine.Rendering UnityEngine.SceneManagement UnityEngine.Scripting UnityEngine.Search UnityEngine.SearchService UnityEngine.Serialization UnityEngine.SocialPlatforms UnityEngine.Sprites UnityEngine.SubsystemsImplementation UnityEngine.TerrainTools UnityEngine.TerrainUtils UnityEngine.TestTools ...
UnityEngine.Profiling UnityEngine.Rendering UnityEngine.SceneManagement UnityEngine.Scripting UnityEngine.Search UnityEngine.SearchService UnityEngine.Serialization UnityEngine.SocialPlatforms UnityEngine.Sprites UnityEngine.SubsystemsImplementation UnityEngine.TerrainTools UnityEngine.TerrainUtils UnityEngine.TestTools ...