GLfloat mat_diffuse[]={0.1,0.5,0.8,1.0}; //漫反射 GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; //镜面反射 GLfloat no_shininess[] = {0.0}; //没有镜面反射 GLfloat low_shininess[]={5.0}; //低镜面反射 GLfloat high_shininess[]={100.0}; //高镜面反射 GLfloat mat_emission[]={0.3,0...