DeveloperError: Normal must be normalized Example: constpoint=Cesium.Cartesian3.fromDegrees(-72.0,40.0);constnormal=ellipsoid.geodeticSurfaceNormal(point);consttangentPlane=Cesium.Plane.fromPointNormal(point,normal); staticCesium.Plane.getPointDistance(plane, point)→number ...
: Normal must be normalized Example: // The plane x=0 const plane = new LSGlobe.Plane(LSGlobe.Cartesian3.UNIT_X, 0.0); Members static constant
It can be constructed using getNormalAccessorView. Added Uri::getPath and Uri::setPath. Added TileTransform::setTransform. Added GlobeRectangle::splitAtAntiMeridian. Added BoundingRegionBuilder::toGlobeRectangle. Added GlobeRectangle::equals and GlobeRectangle::equalsEpsilon. upsampleGltfForRasterOverlays...
--elevation-normal Generate elevation normal --elevation-lod Generate elevation and imagery based on elevation LOD only --elevation-decimate-error arg Set target error when decimating elevation mesh. Target error is normalized to 0..1 (0.01 means the simplifier maintains the error to be below 1%...
* If a non-root tile's availability is 1, its parent tile's availability must also be 1. * A subtree must have at least one available tile. * If a non-root tile's availability is 1, its parent tile's availability shall also be 1. * A subtree shall have at least one available ...
All public observable properties now must be accessed and assigned as if they were normal properties, instead of being called as functions. For example: clockViewModel.shouldAnimate() -> clockViewModel.shouldAnimate clockViewModel.shouldAnimate(true); -> clockViewModel.shouldAnimate = true; ...
labeled as instanceFeatureId_1 since it is the second feature ID // set in the featureIds array // // Vertex Shader: vsInput.featureIds.instanceFeatureId_1 // Fragment Shader: fsInput.featureIds.instanceFeatureId_1 // // Since there is no label field, instanceFeatureId_1 must be used...
"xOffset + options.source.width must be less than or equal to width." ); } if (yOffset + options.source.height > this._size) { if (yOffset + source.height > this._size) { throw new DeveloperError( "yOffset + options.source.height must be less than or equal to height." ); ...
(code || 1000, reason || 'Normal closure', wasClean);\n};\n\nSockJS.prototype.send = function(data) {\n // #13 - convert anything non-string to string\n // TODO this currently turns objects into [object Object]\n if (typeof data !== 'string') {\n data = '' + data;\n...
If both POSITION and POSITION_QUANTIZED are defined for an instance, the higher precision POSITION will be used. If NORMAL_UP, NORMAL_RIGHT, NORMAL_UP_OCT32P, and NORMAL_RIGHT_OCT32P are defined for an instance, the higher precision NORMAL_UP and NORMAL_RIGHT will be used. Table 2. ...