[MAX_VERTS_PER_FACE]; int bm_handle; float uchange = 0, vchange = 0; texture_type tt; ubyte do_triangle_test = 0; g3Codes face_cc; static int first = 1; static float lm_red[32], lm_green[32], lm_blue[32]; bool spec_face = 0; face_cc.cc_and = 0xff; face...