终于,也算是按我自己预估的时间节点,在这周把 Catlike Coding 六边形教程部分全部在 Godot 用 F# 实现了。总体上来说,除了 Unity 协程 Godot 没有,其他在 Godot 都是可以找到对应功能并实现的。在这样一个过程中也是对 Godot 的许多进阶功能(程序化 Mesh 生成、Shader
Hello, I am Jasper Flick, a single guy who runs Catlike Coding.I write and publish tutorials for Unity and now also tutorials for the Godot Engine.I have created the SDF Toolkit for Unity.I also made and maintain AnyDice, an online dice probability calculator....
2 + using Godot; 3 + 4 + [Tool] 5 + public partial class HexCell : HexCellFS 6 + { 7 + // 忽略 IDE 提示,此处和 partial 不能删掉 8 + public override void _Ready() 9 + { 10 + base._Ready(); 11 + } 12 + } MainGame/game/HexPlane/Map/HexCell.tsc...
A Idle Strategy Game. Core domain in F# + Functional + Reactive Programming. Displayed By Godot + C# (as thin glue layer) + F#。放置战略游戏,F# + 函数式编程 + 响应式编程实现核心逻辑,Godot + C#(薄胶水层) + F# 实现展示层 - feature(HexPlane): 参考 Catli