abs(talents[i]?.guid - presetTalents[i])), 0); // If this is the best distance, assign this preset. if (newDistance < distance) { @@ -617,50 +635,50 @@ class WCLSimPlayer { } const fullTypeToSpec: Record<string, Spec> = { 'DeathKnightBlood': Spec.SpecTankDeathknight, '...