A spell cast with a bonus action isespecially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn.(PHB, p. 202) Now, since spells with a casting time of a bonus action are described as "especially swift...
A spell with a casting time of one action can only be cast as an action, not as a bonus action. See the basic rules for casting time: Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast. A spell specifies if...
Consider creating a “special skills” section near the end, or off to the side, to list bonus details. If you have a large following on social media, for example, that could be relevant to include. If you’re using design to stand out, consider colors that help your appearance pop or...
But all of that comes after you find a good way to think about the encounter itself. Describe the conflict in a way that separates the source of the conflict from the environment and views the environment as a tool both parties can use. And describe the encounter in a way that invites a...
The game wants you to run it as an OSR game: to only roll when absolutely necessary, be an impartial arbiter, etc. It also needs you to roll dice a fair bit for its Stress mechanic to function. And the action resolution mechanics are more freeform than, say, Apocalypse World, a notor...
Action Surge does not interact in any way with the bonus action-action spell rule (other than being limited in the same way as other spells if you use a bonus action spell). The bonus action-action rule is only used for spells with a bonus action casting time.spells with a bonus-action...
You could even do things that require an action, if you had a way to get a second action in a round, like for example the Fighter’s action surge feature could grant you, as long as they do not break your concentration. For example, casting shield of faith is a bonus action spell ...
Bend Time. As a Legendary Action, BBEG can speed up the preparation time of a spell. Each use of this action builds up a charge of potential spell energy worth three spell-slot levels. This can be stacked with other uses to build up a greater charge. All charges are lost at the end...