“do something” as soon as they enter the battlefield are best;End-Raze ForerunnersandCraterhoof Behemothare two classics. Other spells that synergize with creatures entering the battlefield are also good choices:Warstorm Surgeturns those fresh creatures into immediate damage, andSoul of the ...
Another answer to a problem that Simic decks often face, Oversimplify is a mass removal spell that converts everyone’s creatures into a much more manageable force. For five mana, Oversimplify exiles all creatures in play and replaces them with a Fractal token with +1/+1 counters...
Big creatures often come with a hefty mana value. By the time you can generate the necessary mana to cast them, you’re likely already dead. But what if you could cheat them into play as early as turn 1? Read more Collecting 00 ...
Time Vault is one of the best extra turn spells in Magic. You can tap it to take an extra turn, but it doesn’t untap unless you skip your next turn. It also enters the battlefield tapped to make it even slower. However, there are plenty of artifacts that can untap artifacts, makin...
The prospects of getting to plot this and on your next turn fire it off, sacrificing lands you've already tapped, creatures and artifacts you no longer need, and even spare enchantments you have laying around in order to gain a windfall of cards, is a very intriguing pr...
The Phyrexian Vedalken has a toughness of four to keep it out of some removal spells range and it’s a lord for all Artifacts, pumping their stats by +1/+1. Able to also turn creatures into Artifact creatures, Unctus Grand Metatect is a bomb in the WU Artifact archetype, which is...
Once you do, the Giganotosaurs destroys all artifacts and creatures in play except for itself. The big downside with Grim Giganotosaurus is that it doesn’t have a built-in trample effect, making it susceptible to being blocked by little 1/1s all day long. But that’s easily fixed ...
Magic: The Gathering (MTG) is a collectible card game created by mathematics professor Richard Garfield and introduced by Wizards of the Coast in 1993. In the game, players use decks of cards representing magical spells, creatures, and artifacts to defeat their opponents. ...
4.5/5 this can grow crazy big as well as buffing up your other creatures along the way. since it’s perpetual, it even means that the other creature keeps it when you bounce it for more value. i’m sure the ever-present pond prophet will have a great time with this. wrap up ...
Even if you weren’t immediately boosted in this way, Nissa would still be pretty tricky to deal with, as she turns your lands into vigilant creatures that can attack and then block, right away. Thanks to the mini Mirari’s Wake effect and the endless stream of creatures, it isn’t rar...