Canvas out-of-process rasterization: Disabled Direct Rendering Display Compositor: Disabled Compositing: Hardware accelerated Multiple Raster Threads: Enabled OpenGL: Enabled Rasterization: Hardware accelerated Raw Draw: Disabled Skia Graphite: Disabled Video Decode: Hardware accelerated Video Encod...
loseContextOnOutOfMemory (Frontend workarounds): Enabled: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false Always rewrite vec/mat constructors to be consistent allocateNonZeroMemo...
On my Manjaro/Ryzen/Integrated GPU setup, force-enablingCanvas out-of-process rasterizationresulted in a dramatic framerate improvement. On my Windows/i7/Dedicated GPU setup, toggling the same flags moved the work to another process (still good), but did not have a significant framerate impact...
Turning off Hardware Acceleration or enabling the experimental feature in Chrome, Out-of-process 2d canvas rasterization seems to deal with PDF rendering issues but this isn't really something that can be expected of end users. However I noticed according to https://community.intel.com/...
Skia Canvas allows you to opt-out of this single-line world by setting the .textWrap property to true. Doing so affects the behavior of the fillText(), strokeText(), and measureText().lineDashMarkerIf a Path2D object is assigned to the context’s lineDashMarker property, it will be used...
Flyout FlyoutPresenter FocusDisengagedEventArgs FocusEngagedEventArgs FontIcon FontIconSource Frame Raster GridView GridViewHeaderItem GridViewItem Groupitem Groupstyle Groupstyleselector HasValidationErrorsChangedEventArgs Hub HubSection HubSectionCollection HubSectionHeaderClickEventArgs HubSectionHeaderClickEvent...
Hi, guys! Thanks for your work, h2c is an awesome tool! I have one small issue on page: http://king.fi/site/ - background image from body { ... background: #070707 url(../img/bg.jpg) no-repeat 50% 0; doesn't render. With simple calling o...
Ownership of the nodes is either done explicitly by the creator or by the scene graph by setting the flagQSGNode::OwnedByParent. Assigning ownership to the scene graph is often preferable as it simplifies cleanup when the scene graph lives outside the GUI thread. ...
One does not need to understand the internals of the renderer to get good performance. However, it might help when integrating with the scene graph or to figure out why it is not possible to squeeze the maximum efficiency out of the graphics chip. ...
Flyout FlyoutPresenter FocusDisengagedEventArgs FocusEngagedEventArgs FontIcon FontIconSource Bingkai Kotak GridView GridViewHeaderItem GridViewItem GroupItem GayaKelompok GroupStyleSelector HasValidationErrorsChangedEventArgs Hub HubSection HubSectionCollection HubSectionHeaderClickEventArgs HubSectionHeaderClick...