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Tilemap.createFromObjects now checks for arotationproperty on the Object and if present will set it as the Sprite.angle (#1433) If for whatever reason you wish to hide the Phaser banner in the console.log you can setwindow.PhaserGlobal.hideBannertotrueand it will skip the output. Honestly...
Tilemap.createFromObjects now checks for arotationproperty on the Object and if present will set it as the Sprite.angle (#1433) If for whatever reason you wish to hide the Phaser banner in the console.log you can setwindow.PhaserGlobal.hideBannertotrueand it will skip the output. Honestly...