html2canvas clearly has no problems fetching the images parsing the node-tree. I am getting this timeout error on any attempt to render images to the canvas independent of wether it is inside the iframe or inside the actual page where the iframe is located. This is not a CORS issue and ...
proxystringundefinedUrl to the proxy which is to be used for loading cross-origin images. If left empty, cross-origin images won't be loaded.---代理地址 taintTestbooleantrueWhether to test each image if it taints the canvas before drawing them---是否在渲染前测试图片 ...
img{width:100px;birder:0;} canvas{width:100px;min-height:100px;background:#fff url("../images/loading.gif") center center no-repeat; background-size:15px auto; } js //通过id,获取页面中所有的canvas标签 var imglength = $("#productul").find("canvas").length; if (imglength > 0) ...
The same concepts apply to transforming images on the canvas. If you have not read the section Simple Canvas Transformations in Chapter 2, you might want to review it before reading on. Canvas Transformation Basics Although we covered basic Canvas transformations in detail in Chapter 2, let’s ...
Issue or Feature If this is an issue with installation, I have read the troubleshooting guide. I'm having some issues when rendering an SVG file to PNG: The style font doesn't support loading from a CSS font: <style type="text/css"> @imp...
Not only does client-side graphic generation transfer computational load to the GPU, which is designed for exactly such a responsibility, but it reduces the need to transmit images through too-often-slow networks.Use multiplecanvas –Begin by drawing your objects to an invisible canvas while page...
Loading on demand could very easily be preferable if we're talking dozens of large images. Anyway, this is fairly simple. Say you have a movieclip on the stage named myImage, that contains nothing but a bitmap. To replace it, just do this: this.myImage.children[0].image.src = "my...
This file is very heavy and the preload of createJS goes into loaded state while the sprite sheet is not yet fully loaded. On the other hand, the preload works well if I publish by exporting the images without grouping them in sheets of sprites. But then the loading is much longer (...
Images should be handled in a different way than, say, a div or a td. Elements that do not support background images or “image source” attributes will be considered transparent: switch(obj.tagName) { case 'IMG': // Handle image source break; case 'DIV': case 'TD': case 'P': ...
("File not found") } else if(e.target.status >= 200 && e.target.status < 300 ) { dataLoaded(ajax.response) } else { error("Loading error : " + e.target.status) } }; ajax.open('GET', filename, true); ajax.send(); ajax.onerror = function (e) { error("File error") }...