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console.log(this); } // Cocos 实际的场景在 Canvas 画布中的偏移,比如按照 fixWidth 的适配规则而屏幕有比较长的话,最终渲染出来屏幕上下是有黑边的,这里计算的就是黑边的大小 const offsetY = (vireportRect.height - (designSize.height * scaleY)) / 2; const offsetX = (vireportRect.width - (...
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