•1.9.12•a year ago•57dependents•0BSDpublished version1.9.12,a year ago57dependentslicensed under $0BSD 351,518 nanohtml HTML template strings for the Browser with support for Server Side Rendering in Node. choo node html template-string ...
<!-- Licensed under a BSD license. See license.html for license --> <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> <title>WebGL - Fundamentals</title> <style> #c { background-color...
duilib, 国内首个开源的directui界面库,开放,共享,惠众,共赢,遵循bsd协议,可以免费用于商业项目,目前支持Windows 32 、Window CE、Mobile等平台。 项目地址http://duilib.googlecode.com 官方论坛: www.duilib.com 下面是使用Duilib做的一个demo 而且也提供了界面编辑工具,可以做到类似MFC式的简单开发 ...
<!doctype html><html><head><metacharset="utf-8"><title>Canvas 3D球形文字云动画特效</title><style>body{background-color:#000000;color:#555555;}h4{font-family:sans-serif;color:#555555;font-size:16px;}h3{font-family:sans-serif;color:#555555;}p{font-family:sans-serif;color:#888888;font...
-// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -"use strict"; - -(() => { - const enosys = () => { - const err = new Error("not implemented"); - err.code = "ENOSYS"; - return err; - }; - - if (...
"BSD-2-Clause", + "engines": { + "node": ">=4.0" + } + }, + "node_modules/estree-walker": { + "version": "2.0.2", + "license": "MIT" + }, + "node_modules/esutils": { + "version": "2.0.3", + "dev": true, + "license": "BSD-2-Clause", + "engines": { ...
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resolved "https://registry.yarnpkg.com/esbuild-freebsd-arm64/-/esbuild-freebsd-arm64-0.13.13.tgz#463da17562fdcfdf03b3b94b28497d8d8dcc8f62" integrity sha512-uFvkCpsZ1yqWQuonw5T1WZ4j59xP/PCvtu6I4pbLejhNo4nwjW6YalqnBvBSORq5/Ifo9S/wsIlVHzkzEwdtlw== esbuild-linux-32@0.13.13: ve...
Source File: HexDisplay.java From CircuitSim with BSD 3-Clause "New" or "Revised" License 4 votes private void drawDigit(GraphicsContext graphics, int num) { GuiUtils.drawName(graphics, this, getProperties().getValue(Properties.LABEL_LOCATION)); int x = getScreenX(); int y = getScreen...
Convenience method for loading images. This method works in both Node.js and Web browsers. const{ loadImage } =require('canvas')constmyimg = loadImage('http://server.com/image.png') myimg.then(()=>{// do something with image}).catch(err=>{console.log('oh no!', err) ...