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Why do you all bother playing PC FPS games when cheats are so easy? I thought it impossible to make a pc game hack free?” There's always cheaters, but never this fast to a new game. It's about the 1 year mark after a game i...
I am not sure if you can animate and make characters yourself, but if you cannot see what move you have animated and try to make some battle system out of things you have. Sadly most of anim packs on marketplace are done by animators without any experience in...
=CreateDefaultSubobject<USceneComponent>(c_name);// instead of the regular static mesh, create and instance static mesh object with name assignedUInstancedStaticMeshComponent* item =CreateDefaultSubobject<UStaticMeshComponent>(name); item->RegisterComponent();// assign property to mesh if...
So you can make yourself comfortable and follow along this amazing journey with me.Post news RSS You can check my GameJolt Account and see a lot of my work there ! You can check my GameJolt Account and see a lot of my work there, hope you going to like it. Posted by...
There are several reasons why this could be the case. First off, most of this announcement was focused on CD Projekt Red's partnership with Epic Games and the use of Unreal Engine 5, and the developer wanted to confirm the first game that will be part of this partnership to make it mor...
It’s been a while since the last blog post so let me give you a quick overview on what happened to People Can Fly. It was… Read more People Can Fly is Back Studio formerly known as Epic Games Poland returns to independence, with new Unreal Engine-powered projects already underway......
I haven’t seriously used many other languages. I spent a few years back in the day with Visual Basic 6; I used it to make accessible audio computer games… Is there anything else you’d like to say? Learning to program can be challenging. Don’t worry about how long it takes you....
Unreal Engine 4 gamepad plugin so you can use a gamepad like a mouse in UMG - EverNewJoy/UE4GamepadUMG
UnrealEngine/Engine/Source/Runtime/Core/Private/Math /Color.cpp 493行 FLinearColor FLinearColor::MakeFromColorTemperature( float Temp ) { Temp = FMath::Clamp( Temp, 1000.0f, 15000.0f ); // Approximate Planckian locus in CIE 1960 UCS ...