since it gives a pure bonus to all ability checks in the game. Spells such asMage Handcan summon a useful hidden ally that can interact with stuff from afar. You could use Mage Hand to lockpick, steal, or press buttons while enemies aren't aware. Or rather use it to enter very tiny...
Let's be realistic, critical specs are a fun addition, but nowhere even near something reliable to make you a "debuffer". Plus, you know, you only use 1 weapon but you can have multiple different spells. Tge only reliable debuffs a fighter has are flat footed, prone, reposition, and...
Casting a circle presented some problems over Zoom. We decided lighting a “candle of connection” would have to do to create a circle substitute. But that wasn’t really a substitute when you consider the feeling of a shift that happens in the space around a group when a circle is cast ...
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the Sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts ...
Enchantment spells. Slip on this gem-studded ring and once you've hit a creature with a simple weapon attack,you can cast an Illusion or Enchantment spell as a Bonus action. This is a great way to pull out a combat-oriented spell like Mirror Image or Vicious Mockery when you're low ...