There is no obvious way to quickly and easily bring in Maya or Blender 3D mesh objects into a Unity Scene and the Unity Editor doesn't seem to have any C# intellisense, but awkwardly relies on the hideously bad (and slow loading) MonoDevelop to even edit a single line of code (where ...
After having learned the basics of Unity, I imported the Oculus plugin inside the game engine andusing the related documentation, I started playing around with it.I analyzed the sample scenes(especially the Tuscany demo that had made me feel so amazed),and learned from it some tricks.Then I ...