In Response To Monika Gause I see now. It was still a good learning process for my Illlustrator path drawing skills but I'm starting over in Blender to get off on the right foot. Adobe's 3D software isn't as intuitive for me and is spread o...
Note: When doing conversion from txt->VMD, I append a signature string "Nuthouse01" to prove that this file was created by my conversion tool. This does not affect MikuMikuDance, MikuMikuMoving, PMXE, or MMDTools (Blender plugin) from successfully reading the motion. Technically, the VMD ...
Note: When doing conversion from txt->VMD, I append a signature string "Nuthouse01" to prove that this file was created by my conversion tool. This does not affect MikuMikuDance, MikuMikuMoving, PMXE, or MMDTools (Blender plugin) from successfully reading the motion. Technically, the VMD ...
1. Blender 3D Blender software is the most popular 3D software design; huge users will install this software long and completely viable of all paid programs, continuous improvements of updating impressive backlog of patches, and current features. It has been an open-source of creation suite techn...
design was a gradual process that evolved over time, and each iteration took around two to four weeks. for those who want complete control over their streamer identity, and perhaps improve their 3d modeling skills in blender along the way, jams' slow and organic method is one path. it is ...
I usually have a pencil, pen, and sharpie in my belt pouch to scrawl and make notes. On my desk are grey markers for shading. I’ll do a brief sketch if that needs to be communicated immediately, then use AutoCAD and 3DS Max to model, draw, and animate....
Its not just After Effects. Animate, and Illustrator both have this functionality as a default. So many softwares nowadays use it, blender, maya, unity, godot, and so many more. The fact that this hasn't been implemented as at least an option in Adobes most used program is...
Charlie here. I was hoping you could help with preserving puckering and stitch textures when exporting an animated garment through Point Cache 2? We are successfully exporting the animated garments (All be it out of sync with the avatar in blender - maybe a frame rate conversion error...