Homebrew is when DMs - the person that sets the narrative, creates the world, plays the NPCs, and generally runs the game - create their own setting for a tabletop campaign.Homebrews are a tried and trueD&Dtraditionbecause not everyone who wants to play a TTRPG has the same idea of what...
Anyways, this article is about creating campaigns andwhen you create a campaign, you don’t come up 100% with new ideas for everything because there’s already a system definedfor races, classes, weapons, and everything else (unless you’re 100% Homebrewing). The world they exist in, ca...
So i have some ideas so far and wanted to see if anyone could help me come up with some fun campaign ideas. The starting point: i plan to have the group kidn...
Unlike a novel, an RPG campaign is written collaboratively in real time, so you shouldn’t come up with a full plot for the story (plus, at this point you’re creating a setting!). However, it’s definitely a good idea to come up with several ideas that you can later pull from to...
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The people who want to become DMs might already have ideas for epic homebrew campaigns in their head, with plans for creating the next Middle-earth or Narnia, while being blissfully unaware that the players will probably burn these fantasy realms to the ground, possibly by accident. The first...
This site is a resource for players in my campaign, Of Fortunes and Fools, or for anyone interested in how exactly I am using OD&D to run my campaigns. Hopefully some of the ideas and opinions I express here will aid others in embracing OD&D for what it is, a basic guideline and ...
Then, sit back and wait for the ideas to pour in. Taking Submissions As the Character Generation Playdate creeps closer, you’llhopefullyreceive some e-mails. Or texts. Or Discord messages. Or smoke signals. Whatever. You’ll probably get at least one within ten minutes of handing out the...
packed with so many ideas for exploring the horrors of Ravenloft that it can easily inspire a campaign that lasts for years. Deep dives into new Domains of Dread, new character options including monstrous lineages, new subclasses, an adventure, and more make this book a must-buy for D&D ...
Jason would occasionally present choices for us, asking for our responses, and take the story a bit further. He deftly weaved our ideas and input into a compelling, if not campy, adventure story. It was as if all three of us were reading and writing a Choose Your Own Adventure book tog...