WorldFn->AddChild( m_pLandscape );// World cameram_pRenderCamera = NewCamera(true); m_pWorldCamera = New WorldCamera3rdPerson( m_pRenderCamera, pPlayer->GetEntity(),NULL,3.0f); WorldFn->SetWorldCamera( m_pWorldCamera ); } 开发者ID:Shikifuyin,项目名称:Scarab-Engine,代码行数:14,代码...
(1st person and 3rd person cameras) func SetCameraMoveControls(frontKey int32, backKey int32, rightKey int32, leftKey int32, upKey int32, downKey int32) { cfrontKey := (C.int)(frontKey) cbackKey := (C.int)(backKey) crightKey := (C.int)(rightKey) cleftKey := (C.int)(...
(1st person and 3rd person cameras) #endif #ifdef __cplusplus } #endif #endif // CAMERA_H /*** * * CAMERA IMPLEMENTATION * ***/ #if defined(CAMERA_IMPLEMENTATION) #include <math.h> // Required for: sinf(), cosf()
I want use the on board camera of the TX2 dev board for a gimbal student university project. But I have trouble to make it working properly. Any advice will be welcome :-) I installed the JETPACK 4.2 on my TX2 successfully from a ubuntu Host with sdkmanager-0.9.13-476...
Side-note: As I’m using the Tensorflow 2.0 beta, I had to hack the API for tf.gfile to tf.io.gfile in ~/.local/lib/python3.7/site-packages/object_detection/utils/label_map_util.py. Clone the notebook, follow the instructions to set up a virtual environment, and install...