Camera型对象.CalculateFrustumCorners(Rect 指定屏幕上哪个区域用于计算视锥体的四个角, float 四个角的位置的Z坐标, Camera.MonoOrStereoscopicEye 摄像机眼, Vector3[] 计算所得的四个角存储到的数组) 计算视锥体的四个角的世界空间坐标,然后存储到最后一个参数的数组。 最后一个参数的数组不能为null,且长度...
Horizontal/Vertical Damping 水平或垂直的阻尼,这会影响到目标中心从soft zone到dead zone的速度。(有关soft zone和dead zone的信息可以看上面Game Window Guides相关的介绍)若Damping设置为0,则中心点永远不会到soft zone。 Screen X/Y soft zone和dead zone在屏幕中的位置,使用的是屏幕空间。 Dead Zone Width/H...
PerspectiveCamera( fov, aspect, near, far ) fov — Camera frustum vertical field of view. aspect — Camera frustum aspect ratio. near — Camera frustum near plane. far — Camera frustum far plane. 示例代码: /创建场景 var scene=new THREE.Scene(); //创建相机 //var camera_Or=new THREE.Or...
Shift the lens along either axis to make the camera frustumoblique. XThe horizontal sensor offset. YThe vertical sensor offset. Gate FitOptions for changing the size of theresolution gate(size/aspect ratio of the game view) relative to thefilm gate(size/aspect ratio of the Physical Camera sen...
Unity asegura que cuando usted renderize sus objetos, esos que están completamente afuera de este frustum no son mostrados. Esto se llama Frustum Culling. Frustum Culling occure independientemente si usted utiliza Occlusion Culling(Eliminación de Oclusión) en su juego....
Vertical field of view of the camera. The type of the property is float. EXAMPLES near_z Camera frustum near plane. The type of the property is float. EXAMPLES functioninit(self)localnear_z=go.get("#camera","near_z")go.set("#camera","near_z",10)end ...
Returns the current distance to the near clipping plane of the camera's viewing frustum. setFovMode Sets the value indicating the type of FOV that is used for the camera: For the classic camera, the vertical FOV should be set. getFovMode ...
The system calculates both horizontal and vertical fits and then applies the one that makes the digital image larger than the film back. overscan Overscanning the film gate in the camera view allows us to choreograph action outside of the frustum from within the camera view without having to ...
geomUtils.Frustum geomUtils.intersect geomUtils.Line geomUtils.Obb geomUtils.Plane geomUtils.Ray geomUtils.Sphere geomUtils.Triangle Gradient GradientRange Graphics GraySpriteState IBaseShape IBoxShape ICollisionDetect ICollisionEvent IContactEquation Intersection IPhysicsWorld I...
trueif the given point is in the cone inscribed into the view frustum of the given camera, otherwisefalse. Remarks The cone is inscribed to a radius equal to the vertical height of the camera's field of view. By default, the cone's tip is severed by an amount defined by the camera'...