So let's get started with our problem here. We've got these two vectors, a and b. What I want to do in this problem is calculate and find the magnitude and direction of the cross product, so a cross b. But I'm going to use two different approaches to get it. The first, in ...
Visualizing the wavefunction tile, a 3N-dimensional function, can be done a number of ways. One simple way is to project the 3N-dimensional vector \(\overline {\bf{x}}\) onto the set of 3-dimensional vectors \(\left\{ {\overline {\bf{r}} _p} \right\}\) representing the average...
The asynchronous motor slip frequency is derived from the internal torque divided by the square of the rotor flux. The inner torque is determined as a scalar product of the stator current and the rotor EMF vectors, multiplied by the stator frequency. The square of the rotor flux multiplied by...
DE4032056C1 1990年10月5日 1992年5月21日 Mannesmann Ag, 4000 Duesseldorf, De Determining slip frequency for control of asynchronous motor - calculating cross product of stator current voltage and frequency vectors to increase stator frequency bandwidth towards DC...
Floating point execution units may be implemented as scalar execution units or vector execution units. Scalar execution units typically operate on scalar floating point values, while vector execution units operate on vectors comprising multiple scalar floating point values. Vector floating point execution ...
APPROACH FOR MORE EFFICIENT USE OF COMPUTING RESOURCES WHILE CALCULATING CROSS PRODUCT OR ITS APPROXIMATION FOR LOGISTIC REGRESSION ON BIG DATA SETSAccording to one technique, a modeling computer computes a Hessian matrix by determining whether an input matrix contains more than a threshold number of ...
Approach for more efficient use of computing resources while calculating cross product or its approximation for logistic regression on big data setsAccording to one technique, a modeling computer computes a Hessian matrix by determining whether an input matrix contains more than a threshold number of ...
In Galperin billiards, two balls colliding with a hard wall form an analog calculator for the digits of the number 𝜋. This classical, one-dimensional three-body system (counting the hard wall) calculates the digits of 𝜋 in a base determined by the ratio of the masses of the two parti...
In Galperin billiards, two balls colliding with a hard wall form an analog calculator for the digits of the number π . This classical, one-dimensional three-body system (counting the hard wall) calculates the digits of π in a base determined by the ratio of the masses of the two particl...
Visualizing the wavefunction tile, a 3N-dimensional function, can be done a number of ways. One simple way is to project the 3N-dimensional vector \(\overline {\bf{x}}\) onto the set of 3-dimensional vectors \(\left\{ {\overline {\bf{r}} _p} \right\}\) representing the average...