Understanding DirectX Shader Cache The DXCache folder houses what is known as the DirectX Shader Cache. But what is a shader cache? When games or applications run, they often use shaders – small programs that help render graphics. As these shaders get compiled, it takes some time, and to...
It depends on the situation, hardware configuration, game or software, etc. At times, deleting the DirectX Shader Cache can improve the performance of your game. However, if there were no issue with the cache, you would not find any improvement at all. When it comes to the recommendation, ...
僅限DirectX 8.1 和更新版本。 D3DDEVINFO_VCACHE 結構描述裝置的頂點快取資訊。 語法 C++ 複製 typedef struct _D3DDEVINFO_VCACHE { DWORD Pattern; DWORD OptMethod; DWORD CacheSize; DWORD MagicNumber; } D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; 成員 Pattern 指定位模式。 驅動程式必須將位模式...
仅限DirectX 8.1 及更高版本。 D3DDEVINFO_VCACHE结构描述设备的顶点缓存信息。 语法 C++ typedefstruct_D3DDEVINFO_VCACHE{DWORD Pattern; DWORD OptMethod; DWORD CacheSize; DWORD MagicNumber; } D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; 成员
仅限DirectX 8.1 版本。Direct3D 运行时调用驱动程序的D3dGetDriverState函数,以从驱动程序获取顶点缓存信息。 在此D3dGetDriverState调用中,运行时在运行时传递的 DD_GETDRIVERSTATEDATA 结构的dwFlags成员中指定D3DDEVINFOID_VCACHE标志。 驱动程序在 D3DDEVINFO_VCACHE 结构中指定顶点缓存信息,并在 DD_GETDRIVERSTAT...