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CD3D11_TEXTURE2D_DESC class (Windows) MetricValues element (Windows) IDCompositionVisual::SetOffsetY methods (Windows) IMediaRenderer::GetPositionInformationAsync method (Windows) MediaRenderer.remove_RenderingParametersUpdate method (Windows) StreamSelector.GetStreamPropertiesAsync method (Windows) IPlayba...
CD2DSizeU 类 CD2DSolidColorBrush 类 CD2DTextFormat 类 CD2DTextLayout 类 CDaoDatabase选件类 CDaoException选件类 CDaoFieldExchange选件类 CDaoQueryDef选件类 CDaoRecordset选件类 CDaoRecordView选件类 CDaoTableDef选件类 CDaoWorkspace选件类 CDatabase选件类 ...
MemoryAllocator NodeFG Plane PostProcessStage Pipeline PipelineLayout PassExecuter PassNode Quaternion Queue RefCount Renderable ResourceManager RenderPass RenderTarget RenderingPath RenderStage ResourceAllocator ResourceEdge ResourceNode SceneManager SceneObject Singleton SubMesh Sampler SwapChain Shader ShaderStage ...
VertexLayout 顶点属性的组织枚举。 Struct Summary Struct Description Attachment 附件参数信息,用于创建渲染通道。 BufferMemoryBarrierAccessAndQueueInfo 缓冲存储屏障的权限与队列参数信息结构体。 BufferCreateInfo 缓存区创建信息结构体。 BufferMemoryBarrierInfo 缓冲存储屏障参数信息结构体。 BufferViewCreateInfo 缓...
CD2DSizeF class CD2DSizeU class CD2DSolidColorBrush class CD2DTextFormat class CD2DTextLayout class CDaoDatabase class CDaoException class CDaoFieldExchange class CDaoQueryDef class CDaoRecordset class CDaoRecordView class CDaoTableDef class CDaoWorkspace class CDatabase class CDataExchange class CDa...
CD2DSizeU class CD2DSolidColorBrush class CD2DTextFormat class CD2DTextLayout class CDaoDatabase class CDaoException class CDaoFieldExchange class CDaoQueryDef class CDaoRecordset class CDaoRecordView class CDaoTableDef class CDaoWorkspace class CDatabase class CDataExchange class CDataPathProperty clas...
CD3D11_TEXTURE2D_DESC class (Windows) MetricValues element (Windows) IDCompositionVisual::SetOffsetY methods (Windows) IMediaRenderer::GetPositionInformationAsync method (Windows) MediaRenderer.remove_RenderingParametersUpdate method (Windows) StreamSelector.GetStreamPropertiesAsync method (Windows) IPlayba...
munmap() — Unmap pages of memory __must_stay_clean() — Enable or query clean m_wtransform_layout() — Layout transformation for wide-character strings (bidi data) nan(), nanf(), nanl() — Return quiet NaN nand32(), nand64(), nand128() — Return quiet NaN nearbyint(),...
(tbuffers). Constant buffers are optimized for constant-variable usage, which is characterized by lower-latency access and more frequent update from the CPU. For this reason, additional size, layout, and access restrictions apply to these resources. Texture buffers are accessed like textures and ...