第二:枚举窗口,如果有窗口对应的PID对应的进程名叫WindowsTerminal.exe且标题是正确的标题,则为正确的窗口句柄。这个方案成功了!我把代码放一下,该代码的作用是自动判断是否用的是新终端,如果是则抓,如果不是则抓旧版控制台: HWND hwnd=NULL;boolExistProcess(LPCSTR lpName)//判断是否存在指定进程{//***警告!...
return pe.th32ProcessID;} } return NULL;} //由进程pid获取进程句柄,置顶 HWND hh = GetProcessTopWindows(PID);HWND GetProcessTopWindows(DWORD dwPID){ count = 0;EnumWindows((WNDENUMPROC)EnumWndProc, (LPARAM)dwPID);if(count > 0) { //cout << "窗口句柄是:" << nhWnd[count...
10 HWND hWnd = WindowFromPoint(curpos); //根据curpos所指的坐标点获取窗口句柄11 SendMessage(hWnd,WM_CHAR,WPARAM('g'),0); //发送一个字符(按键)消息g给当前鼠标所指向的窗口句柄12 Sleep(300); //睡眠三百毫秒,相当于等待三分之一秒13 }16 } 这个程序一运行后,只要把鼠标指向要输入字符的窗口句柄,...
exe_run( tp_opt ); exe_set_read_noblock( tp_opt ); do{ if( exe_isrunning( tp_opt ) ){ DLLOGD( "errno: %s", strerror( errno ) ); break; } char buf[40960]; memset( buf, 0, sizeof buf ); int rlen = exe_read_stdout( tp_opt, buf, sizeof buf - 1 ); if( rlen ...
NULL); if (Process32First(snapshot, &entry) == TRUE) ...
//根据坐标获取窗口句柄[DllImport("user32")]privatestaticexternIntPtrWindowFromPoint(PointPoint//坐标);privatevoidtimer1_Tick(objectsender,EventArgse){intx=Cursor.Position.X;inty=Cursor.Position.Y;Pointp=newPoint(x,y);IntPtrformHandle=WindowFromPoint(p);//得到窗口句柄StringBuildertitle=newStringBuilder...
//输出窗口坐标验证一下 DWORD Id; ::GetWindowThreadProcessId(hwnd, &Id); //获取线程、进程id HANDLE hGame; hGame = ::OpenProcess(PROCESS_ALL_ACCESS, false, Id); //获取进程句柄 switch (temp) { case 1: xSun(beat, hGame); break; ...
//如果窗口句柄是空,就是说没有运行程序 if (hGameWnd == NULL) { printf("你没有运行该游戏\n"); exit(0); } //根据窗口获取PID(ProcessID),进程id,也就是我们在ce中选择进程那一步 //参数1:窗口句柄,参数2:要存储的PID的地址 GetWindowThreadProcessId(hGameWnd, &dwPID); ...
const char *ProcessName) { PROCESSENTRY32 pe32; pe32.dwSize = sizeof(PROCESSENTRY32); //获取进程快照...,轮流显示每个进程的信息 BOOL bMore = ::Process32First(hPr...
第五种方式根据进程名或进程ID获取窗口句柄 HANDLE GetProcessHandle(int nID)//通过进程ID获取进程句柄 { return OpenProcess(PROCESS_ALL_ACCESS, FALSE, nID); } HANDLE GetProcessHandle(LPCTSTR pName)//通过进程名获取进程句柄 { HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); ...