after reset,this program will start ;--- ldc #istack_top,isp ;set istack pointer mov.b mov.b #02h,0ah #00h,04h ;set processer mode Å (10) mov.b #00h,0ah .if __STACKSIZE__ != 0 ldc #0080h,flg ← (11) ldc #stack_top,sp ;set stack...
pTask->setNum(idxX, x); pTask->setNum(idxY, y); }// Trick: we modify directly the node AND change the property.// If another property is modified later, it will force the value to be used.// ==> Do not execute pTask->setInnerUpdate();}// But changes also RIGHT AWAYpNode...
after reset,this program will start ;--- ldc #istack_top,isp ;set istack pointer mov.b mov.b #02h,0ah #00h,04h ;set processer mode Å (10) mov.b #00h,0ah .if __STACKSIZE__ != 0 ldc #0080h,flg ← (11) ldc #stack_top,sp ;set stack po...
}floatvalue = lua.getFloat(3);intpos = lua.getInt(4);if(m_bCountClip && value >= m_maxvalue) value = m_maxvalue -1; setValueFloat(value, pos); }break;caseUI_SCORE_SETDOT: {if(argc !=5) { lua.retNil(); ret =1;break; } setDot(lua.getString(3), lua.getInt(4), lua...
setDot(lua.getString(3), lua.getInt(4), lua.getInt(5)); }break;caseUI_SCORE_GET: {intvalue = getValue(); lua.retInt(value); ret =1; }break;caseUI_SCORE_ENTERANIM: {if(argc !=8) { lua.retBoolean(false); ret =1;break; ...