复制 intmain(){while(true){showMenu();// 调用菜单函数int select=0;// 用户选择变量cin>>select;switch(select){case1:// 1、添加联系人break;case2:// 2、显示联系人break;case3:// 3、删除联系人break;case4:// 4、查找联系人break;case5:// 5、修改联系人break;case6:// 6、清空联系人brea...
Nhấn phímMũi tên xuốngcho đến khi bạn nghe thấy "Print, menu item" (Mục menu In), rồinhấn Enter. HộpthoạiIn sẽ mở ra. Chọn các tùy chọn in. Để dẫn hướng giữa các tùy chọn, nhấnphím Tab. Đ...
此方法类似于方法CContextMenuManager::TrackPopupMenu两个方法以显示快捷菜单。但是,TrackPopupMenu返回选定菜单命令的索引。 如果参数 bAutoDestroy 是 FALSE,必须手动调用继承的DestroyMenu方法释放内存资源。ShowPopupMenu的默认实现不使用参数 bAutoDestroy。提供后使用或为从CContextMenuManager选件类派生的自定义选件类。
CWindow::GetSystemMenu 创建系统菜单的副本进行修改。 CWindow::GetTopLevelParent 检索顶级父窗口或所有者窗口。 CWindow::GetTopLevelWindow 检索顶级所有者窗口。 CWindow::GetTopWindow 检索顶级子窗口。 CWindow::GetUpdateRect 检索完全包围更新区域的最小矩形的坐标。 CWindow::GetUpdateRgn 检索更新区域并将...
要弹出菜单的时候,只需要调用ShowPopupMenu即可。如下类似: BOOL CXXXForEdit::PreTranslateMessage(MSG* pMsg) { if ((pMsg->message == WM_RBUTTONDOWN)) { CPoint point(pMsg->pt); theApp.GetContextMenuManager()->ShowPopupMenu(IDR_POPUP_EDIT, point.x, point.y, this, TRUE); ...
初始化雷盘时需要构造两个二维数组,一个数组(mine数组)里面是存放雷的,用于实现各种功能,另一个数组(show数组)是给玩家操作时看的,看不到雷的具体位置。 由于需要统计每个位置周围八个区域中雷的个数,在统计最边缘的位置时为了利于功能的实现,在初始化雷盘时构建的二维数组mine数组的行和列比show数组多两行两列...
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typedef struct _MenuNode { const unsigned char* Title; unsigned long int ID: 26; unsigned long int Mode: 1; unsigned long int Status: 1; unsigned long int CurrentItem: 4; char* Message_String; struct _MenuNode* BrotherNode_First; struct _MenuNode* BrotherNode_End; struct _MenuNode* Br...
struct_MenuNode*FatherNode; struct_MenuNode*SonNode_First; void(*SetPageRun) (void* Para); } MenuNode; MenuNode MenuNodes[MENU_NODES_COUNT] = { { (constunsignedchar*)"主界面",0, MENU_MODE_QUICKVIEW, MENU_STATUS_NORMAL, MENU_PAGE_ITEM_DEFAULT, NULL_MENU, NULL_MENU, NULL_MENU, NULL...