在视频中,作者让学生直接去 github 上面复制 vector 和 buffer 代码以作应用,这样可以省下时间 准备工作 将下载好的 vector 和 buffer 放入 helpers 文件夹里面 compile ├── CMakeLists.txt ├── main.c └── scripts ├── CMakeLists.txt └── helpers ├── buffer.c ├── buffer.h ├...
voidCQuery::SendBuffer(CClient* pClient,constCBuffer& Buffer) {if(m_pNetwork && m_pNetwork->IsUserAttached()) {// Based on CChan::SendBuffer()if(!Buffer.IsEmpty()) {constvector<CClient*>& vClients = m_pNetwork->GetClients();for(CClient* pEachClient : vClients) { CClient* pUseCl...
烧录上述软件后可以看到,发生CAN接收丢帧时都伴随着残余总线报文的集中突增,总线瞬时100%负载率会持续十多ms,所以推测可能是残余总线报文挤占了CAN接收buffer。翻了一下CAN接收buffer的配置,是40帧的size。根据CAN总线500k的波特率计算100%负载率持续十多ms总线上会有50帧左右的报文。而我的代码是10ms从CAN接收buffer...
#include "tbox/tbox.h" int main(int argc, char** argv) { // init tbox if (!tb_init(tb_null, tb_null)) return 0; // trace tb_trace_i("hello tbox"); // init vector tb_vector_ref_t vector = tb_vector_init(0, tb_element_str(tb_true)); if (vector) { // insert item ...
A constant buffer is a specialized buffer resource that is accessed like a buffer. Each constant buffer can hold up to 4096vectors; each vector contains up to four 32-bit values. You can bind up to 14 constant buffers per pipeline stage (2 additional slots are reserved for internal use)....
master goldens grpc include java js kotlin lobster lua mjs net nim php python reflection rust samples scripts snap src BUILD.bazel annotated_binary_text_gen.cpp annotated_binary_text_gen.h bfbs_gen.h bfbs_gen_lua.cpp bfbs_gen_lua.h ...
buffer[0] ='\0';// code...free(buffer); } } 使用malloc和free有很多隐患,例如内存泄漏和异常。 为了完全避免此类泄露和异常问题,请使用 C++ 标准库 (STL) 提供的机制。 其中包括shared_ptr、unique_ptr和vector。 有关详细信息,请参阅智能指针和C++ 标准库。
Compiler warning (level 4) C4752found Intel(R) Advanced Vector Extensions; consider using/arch:AVX Compiler warning C4753Cannot find bounds for pointer; MPX intrinsic function ignored Compiler warning (level 4) C4754Conversion rules for arithmetic operations in the comparison at %s(%d) mean that ...
SetVertexBuffer(const std::vector<DynamicBuffer*>& vertexBuffers) = 0 设置顶点缓冲。 virtual void SetIndexBuffer(const Buffer* indexBuffer, u32 stride) = 0 设置索引缓冲。 virtual void SetPipeline(const Pipeline* pipeline) = 0 设置渲染管线。 virtual void BindDescriptorSets(const std::map& descr...
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