uWebSockets 项目地址:github.com/uNetworking/ 这是一款开源的WebSocket库,新版大量采用了C++17的语法。 uWebSockets经过精心的优化速度和内存占用,速度已经足够快,可以代替大多数服务器更快的进行加密TLS 1.3消息传递,甚至比未加密的明文消息传递更快。 TeamTalk 项目地址:github.com/balloonwj/Te TeamTalk是一款开源...
1、项目名称:基于C++11 的高性能网络服务器 evpp 项目简介:evpp 是一个基于 libevent 开发的现代化 ...
When you executeSocket-cli, I guess you will get the following result: If you see the message above, congratulations, you have success with your first step to networking programming. Otherwise, do some checking on your development environment or try to run some simple code for instance hello w...
网络融合 计算机局域网、城域网和广域网之间的区别日趋模糊。Contents 企业的数据通信网络通信模型 数据通信数据通信网络 互联网网络配置举例 1.1ContemporaryDataComms TechnologicalAdvancementDrivingForces Trafficgrowthatahigh&steadyrate •Developmentofnewservices•Advancesintechnology ChangesinNetworkingTechnology ...
Only one worth adding would be something along the lines of implementing a basic TCP stack over UDP. Since you did not hit anything networking Write a raytracer. Might be a bit time-intensive, but you can choose which more advanced techniques to implement on your leisure, plus the results ...
添加FreeRTOS+TCP 步骤:“New Stack”→“Networking”→“FreeRTOS+TCP”。 添加完成后的结果如下图所示。 接下来继续设置该线程的参数。 点击“New Thread”线程,如下图所示。 上图中出现两个区域的配置属性, 其中①是 FreeRTOS 全局的配置属性,②是“New Thread”这个线程的配置属性。
This book covers core concepts,such as hostname resolution with DNS,that are crucial to the functioning of the modern web. You’ll delve into the fundamental network protocols,TCP and UDP. Essential techniques for networking paradigms such as client-server and peer-to-peer models are explained ...
OSI TCP/IP While OSI is more of a theoretical model, the TCP/IP networking model is the most popular and widely used. As explained in our TCP/IP Fundamentals article, the communication over the network in TCP/IP model takes place in form of a client server architecture. ie, the client ...
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/*** UDP SERVER CODE ***/ #include <stdio.h> #include <sys/socket.h> #include <netinet/in.h> #include <string.h> #include <stdlib.h> int main(){ int udpSocket, nBytes; char buffer[1024]; struct sockaddr_in serverAddr, clientAddr...