templateclasssingleton{protected:singleton(){};private:singleton(constsingleton&){};singleton&operator=(constsingleton&){};staticTm_instance;staticpthread_mutex_t mutex;public:staticTGetInstance();};templateTsingleton::GetInstance(){pthread_mutex_lock(&mutex);if(m_instance==NULL){m_instance=newT();...
#include <iostream>usingnamespacestd;classSingleton{public:staticSingleton& getInstance(void){returns_instance; }voidprint(void) { cout<<m_data<<endl; }private: Singleton(intdata =0):m_data(data){ cout<<"单例被创建"<<endl; }; Singleton(constSingleton&);intm_data;staticSingleton s_instance...
*/classSingletonPattern_V1{private:SingletonPattern_V1(){cout<<"constructor called!"<<endl;}SingletonPattern_V1(SingletonPattern_V1&)=delete;SingletonPattern_V1&operator=(constSingletonPattern_V1&)=delete;staticSingletonPattern_V1*m_pInstance;public:~SingletonPattern_V1(){cout<<"destructor called!
#include <iostream> class Singleton{ private: Singleton(){ std::cout<<"constructor called!"<<std::endl; } Singleton(Singleton&)=delete; Singleton& operator=(const Singleton&)=delete; static Singleton* m_instance_ptr; public: ~Singleton(){ std::cout<<"destructor called!"<<std::endl; } ...
classSingletonDynamic { public: /** * Factory function for vending mutable references to the sole instance of the singleton object. * *@returnA mutable reference to the one and only instance of the singleton object. */ staticT &instance() ...
class Singleton { private: Singleton() {} Singleton(Singleton& s); Singleton& operator=(Singleton& s); public: static Singleton*& GetInstance() { if(_instance == NULL) { _instance = new Singleton(); } return _instance; } ~Singleton() ...
要实现一个Singleton Class, 至少需要做以下四个步骤: 1. 为Singleton Object实现一个静态实例, 初始化, 然后设置成nil. 2. 实现一个实例构造方法(通常命名为 sharedInstance 或者 sharedManager)检查上面声名的静态实例是否为nil, 如果是则新建并返回一个本类实例. ...
class Singleton { private: static Singleton instance; private: Singleton() = default; publ...
class SingletonHandler { public: static SingletonHandler& getInstance() { static SingletonHandler instance; return instance; } void handleEvent(int event) { // 实际处理事件的逻辑 } static void staticCallback(int event) { getInstance().handleEvent(event); ...
instance = new SingletonPattern1();这一块可以扩展,直接创建类,也可以创建借口,或直接载入dll等 单例模式是我们学习设计模式的第一课,这个代码已经无懈可击了,代码参考 using System; namespace SingletonPattern { public class SingletonPattern1 { /// ///单例锁对象 /// private static...