#include <iostream> class Singleton{ private: Singleton(){ std::cout<<"constructor called!"<<std::endl; } Singleton(Singleton&)=delete; Singleton& operator=(const Singleton&)=delete; static Singleton* m_instance_ptr; public: ~Singleton(){ std::cout<<"destructor called!"<<std::endl; } ...
#include <iostream>usingnamespacestd;classSingleton{public:staticSingleton& getInstance(void){returns_instance; }voidprint(void) { cout<<m_data<<endl; }private: Singleton(intdata =0):m_data(data){ cout<<"单例被创建"<<endl; }; Singleton(constSingleton&);intm_data;staticSingleton s_instance...
#ifndef UNTITLED_SINGLETON_H #define UNTITLED_SINGLETON_H class Singleton{ public: static Singleton *GetInstance(); int data; protected: private: static Singleton instance; Singleton(); ~Singleton(); // 将其拷贝构造和赋值构造成为私有函数, 禁止外部拷贝和赋值 Singleton(const Singleton&); Singleton ...
templateclasssingleton{protected:singleton(){};private:singleton(constsingleton&){};singleton&operator=(constsingleton&){};staticTm_instance;staticpthread_mutex_t mutex;public:staticTGetInstance();};templateTsingleton::GetInstance(){pthread_mutex_lock(&mutex);if(m_instance==NULL){m_instance=newT();...
A Singleton class is often used when you want to control the instantiation of a class to a single instance throughout the lifetime of an application. This can be useful in scenarios where you need to manage a shared resource...
classsingleton{private:singleton(){pthread_mutex_init(&mutex);}staticsingleton*p;staticpthread_mutex_t mutex;public:staticsingleton*initance(){if(p==NULL)//p != NULL,说明对象已经创建出来了,直接返回对象的指针,没必要在加锁解锁浪费时间。{pthread_mutex_lock(&mutex);if(p==NULL){p=newsingleton(...
class SingletonHandler { public: static SingletonHandler& getInstance() { static SingletonHandler instance; return instance; } void handleEvent(int event) { // 实际处理事件的逻辑 } static void staticCallback(int event) { getInstance().handleEvent(event); ...
class CSingleton { private: CSingleton() { } static CSingleton *m_pInstance; public: static CSingleton * GetInstance() { if(m_pInstance == nullptr) m_pInstance = new CSingleton(); return m_pInstance; } };链接装载库内存、栈、堆一般应用程序内存空间有如下区域:...
instance = new SingletonPattern1();这一块可以扩展,直接创建类,也可以创建借口,或直接载入dll等 单例模式是我们学习设计模式的第一课,这个代码已经无懈可击了,代码参考 using System; namespace SingletonPattern { public class SingletonPattern1 { /// ///单例锁对象 /// private static...
格式如下: #pragma code_seg( [ [ { push | pop}, ] [ identifier, ] ][ "segment-name" [, "segment-class" ] ]) 该指令用来指定函数在.obj文件中存放的节,观察OBJ文件可以使用VC自带的dumpbin命令行程序 ,如果code_seg没有带参数的话,则函数在OBJ文件中存放在默认在.text节中。 push (可选参数...