A minimal cross-platform application-wrapper library: unified application entry single window or canvas for 3D rendering 3D context initialization event-based keyboard, mouse and touch input supported platforms: Win32, MacOS, Linux (X11), iOS, WASM, Android, UWP supported 3D-APIs: GL3.3 (GLX/WGL...
Jul 24, 2015 orb A compact OpenGL 3D rendering library. Copyright Nick Wiggill 2011-2015. TO DO: Re-implement OpenGL 3.0 support. SDFgenerationthat doesn't used plain diffusion. SDFdownscaled rendering. Languages C99.0% Other1.0%
C-Core 2 Paul Felski November 16th, 2024 Orbit system for a C-Core. Angles to engine degrees included as simple code, as Unicode type.Download files Like Share 1 Downloads 0 Likes 0 Comments Details Uploaded: November 16th, 2024 Software: Rendering Categories: Computer, Electrical ...
Adding Properties to the Sample Rendering Plug-in (deprecated) (Windows) Changing the Sample Rendering Plug-in Property (deprecated) (Windows) Rendering Plug-in User Overview (deprecated) (Windows) RenderingParametersUpdateHandler function (Windows) UserLogonCred (Windows) Create Keywords for a Site ...
However, the range is actually constrained by the feature level at which you create the rendering device. height Type: UINT Texture height (in texels). The range is from 1 to D3D11_REQ_TEXTURE2D_U_OR_V_DIM...
NanoVGis small antialiased vector graphics rendering library for OpenGL. It has lean API modeled after HTML5 canvas API. It is aimed to be a practical and fun toolset for building scalable user interfaces and visualizations. Cairo Cairois a 2D graphics library with support for multiple output de...
Visualization Library 是一个 C++ 的中间件用来开发基于 OpenGL 2.1 的 2D/3D 应用程序,支持高级特性包括 OpenGL Shading 语言、帧缓冲对象、多目标渲染、Vertex 以及点阵缓冲对象、KdTree/AABB frustum culling 等等。提供一个基于 Unicode 的多语言文本... 更多Visualization Library信息 ...
If I wrap an stb library in a new library, does the new library have to be public domain/MIT? What's the deal with SSE support in GCC-based compilers? Some of these libraries seem redundant to existing open source libraries. Are they better somehow?
LIGHT_STENCIL_CULLING— When enabled, uses the stencil buffer to avoid execution of lighting calculations on fragments that don’t intersect with a 3D light volume. When disabled, the GPU calculates lighting for all fragments covered by a light in screen space. This means that cons...
Context3D Sets the viewport dimensions and other attributes of the rendering buffer. confirmComposition(text:String, preserveSelection:Boolean)— method, interface flash.text.ime.IIMEClient Use this callback to end the inline editing session and confirm the text. conflict(description:String, properties...