Button mappings are reset on every start of the game. PS5, T300RS and Spraco R383. Was fixed in V1.4 Fixed an issue that caused certain input devices to require recalibration after the game has been rebooted. https://answers.ea.com/t5/Updates/EA-SPORTS-WRC-Version-1-4-0-Patch-Notes...
Button mappings initialize the array every update. Move it to a function with a switch statement.RobLoach closed this as completed in bd006c6 Jun 14, 2024 Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment ...
This isn't ahuge,but I'd really like for the retro-bit to use "A" for confirm and "B" for back. But since it has on button in common with all the other controllers as big box reads them I can't make the change without effecting the layout for everything else I don't think....
xmodmap - utility for modifying keymaps and pointer button mappings in X SYNOPSIS xmodmap[-options ...] [filename] DESCRIPTION Thexmodmapprogram is used to edit and display the keyboardmodifiermapandkeymaptablethat are used by client applications to convert event keycodes into keysyms. It is usual...
The following actions uses node12 which is deprecated and will be forced to run on node16: elastic/github-actions/project-assigner@v2.1.1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/ Show more Ass...
Interference Between Accustomed Number-Space Mappings and Unacquainted Letter-Space Mappings in a Button Press TaskTanaka, K.Watanabe, K.HUMAN FACTORS -NEW YORK THEN SANTA MONICA-
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