1usingUnityEngine;2usingUnityEngine.EventSystems;34publicclassUIEventListener : MonoBehaviour, IPointerClickHandler5{6//定义事件代理7publicdelegatevoidUIEventProxy();8//鼠标点击事件9publiceventUIEventProxy OnClick;1011publicvoidOnPointerClick(PointerEventData eventData)12{13if(OnClick !=null)14OnClick()...
ButtonTest.cs using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; [RequireComponent(typeof(EventTrigger))] public class ButtonTest : MonoBehaviour { public Text m_Text; void Start() { Button btn = this.GetComponent<Button>(); UIEventListener btnListener = btn.gameObject.AddC...
Button是UGUI里面的一个交互UI组件。 也是在开发中经常遇到的一个组件。 通过点击完成一系列的操作:执行某些事件、动作、切换状态等。 在Unity的Hierarchy视图中点击“Create→UI→Button”创建一个Button组件: 三、Button按钮组件属性 Button的属性面板如下图所示: Image组件我们放到下一节详细讲,重点看一下Button组件。
Namespace: UnityEngine.UI / Inherits from:Events.UnityEvent Description Function definition for a button click event. Inherited members Functions AddListenerAdd a non persistent listener to the UnityEvent. InvokeInvoke all registered callbacks (runtime and peristent). ...
using UnityEngine;using UnityEngine.EventSystems;using UnityEngine.UI;[RequireComponent(typeof(EventTrigger))]publicclassButtonTest:MonoBehaviour{publicText m_Text;voidStart(){Button btn=this.GetComponent<Button>();UIEventListener btnListener=btn.gameObject.AddComponent<UIEventListener>();btnListener.OnClic...
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger{ public delegate void VoidDelegate (GameObject go); public VoidDelegate onClick; public VoidDelegate onDown; public VoidDelegate onEnter; public VoidDelegate...
using UnityEngine;using UnityEngine.EventSystems;using UnityEngine.UI;[RequireComponent(typeof(EventTrigger))]public class ButtonTest : MonoBehaviour{public Text m_Text;void Start(){Button btn = this.GetComponent<Button>();UIEventListener btnListener = btn.gameObject.AddComponent<UIEventListener>();bt...
2.如果脚本是DontDestroyOnLoad,记得再AddListener之前加上RemoveAllListener 3.如果不想移除按钮所有事件,可以使用button.OnClick.RemoveListener(btnAction)来移除指定事件,其中参数是UnityAction类型的 4.使用EventTrigger中的AddEventType添加事件,监听分解动作
Unity的UGUI系统提供了EventTrigger组件,可以用来监听多种事件,包括点击、悬停等。 步骤: 创建Button对象(如果尚未创建)。 添加EventTrigger组件:选中Button对象,在Inspector面板中点击Add Component,搜索并添加EventTrigger组件。 配置EventTrigger:在EventTrigger组件中,点击Add New Event Type,选择Pointer Click或其他你感兴趣的...
Unity的button监听 usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.EventSystems;publicclassEventTriggerListener:MonoBehaviour,IPointerClickHandler,IPointerDownHandler,IPointerEnterHandler,IPointerExitHandler,IPointerUpHandler,IDragHandler,IEndDragHandler{publicdelegatevoidVoid...