If there was a fast way of getting the image data from the viewport without encoding it as an image, would it be possible to embed a Godot Viewport in another applications? Dear ImGUI is agnostic in the sense that you can hook it up to any rendering and input system - is something li...
GodotEngine3.2 Alpha2Godot支持使用otf以及ttf格式的外部字体文件 下面举例说明一下外部字体的加载和配置流程 步骤 下载字体文件 节点结构如下 在label节点Inspector的CustomFonts卷展栏下,勾选Font,然后新建一个DynamicFont 在Font Data处点击empty加载字体资源加载完毕后可以将DynamicFont保存成资源 ...
Tested versions 4.2.2-stable tag latest master branch: System information Windows 11, emscripten 3.1.40 from chocolatey Issue description If I try to compile godot web export template with the following command ( as written in https://do...
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Your web game will then be playable, and you’ll be able to control your server via Docker. What You’ll Need Your game code (to help you get started, you can quickly fork this 2D Platformer Demo for purposes of this blog post) The latest version of Docker Desktop The Godot game ...
Simple HTTP(S?) server serving WebASM content Meshing with a Mesh Simple echo server Commit changes immediately to git using Rust Godot application not working for others. Check your log file Scale object in your editor scene? Free game assets resources ...
TeamCity 2023.11 is out! With this release, we’re introducing a number of highly anticipated features, including matrix builds, build caches, EC2 improvements, and more. Read on to learn more about the new features.
To enable Build Cache, navigate toAdministration | Server Administration | Experimental Features. Once you’ve done that, you can start configuring Build Cache on the build configuration level. To set up Build Cache rules for a specific project, navigate toBuild configuration | Edit configuration |...
Pingback:Trying to Run the Godot Engine’s Vulkan Implementation on the Raspberry Pi 4 – Jason's Blog GameCodingNinjasays: September 5, 2020 at 3:07 pm Installed and everything works. Demo’s run well. Tried to build my game engine that uses Vulkan and it’s looking for libOpenVG.so...