//在 batch mode 下执行 Unity //需要注意,Unity 只允许同时间存在一个执行程序 -quit //在命令行结束执行时,关闭 Unity Editor //需要注意使用这个功能,会导致无法在 Unity Editor 中查看错误讯息 -projectPath //Unity 专案路径 -logFile //建置日志路径 -executeMethod //开启 Unity 时,执行类别中的静态方法...
BuildPipeline.BuildPlayer(levels, "Sample.apk", BuildTarget.Android, BuildOptions.None); } } 2.在命令行中不开启Unity调用1中写的方法: 先进到Unity.exe的目录下,然后在打命令。 C:\program files\Unity\Editor>Unity.exe-quit-batchmode-executeMethod CommandBuild.BuildAndroid 具体参数命令可以看: http://...
Command-line based unity project build script Features config file based build Install go get -u github.com/5minlab/minamo Usage Build build unity project minamo -cmd=build -config=./configs_dev/local.json -log=./unity.log parameters
-projectPath $PROJECT_PATH \ -executeMethod CommandBuild.BuildAndroid*///Assets/Editor/CommandBuile.csusingUnityEngine;usingUnityEditor;publicclassCommandBuild {publicstaticvoidBuildAndroid() {string[] levels = {"Assets/Scene/1.unity","Assets/Scene/2.unity"}; BuildPipeline.BuildPlayer(levels,"Sample....
Build from command line using \ref UBS.UBSProcess::BuildFromCommandLine()Why use it?If you have to deploy your game to multiple stores or to multiple platform variations (Ouya, Phone, Tablet) Unity quickly runs out of options. To ease and automate the configuration needed for each platform,...
Unity基础 · 500篇 There are a few ways in which you can use the Addressables API to customize your project build: 译:有几种方法可以使用Addressables API自定义项目构建: Start a build from a script译:从脚本开始构建 Override an existing script译:覆盖现有脚本 ...
Unity 容器简单使用方法 Unity容器依赖注入之属性注入使用备忘 添加服务引用来使用WebService 其它 在Windows 上搭建配置 Jenkins 然后编译打包 VS 项目 在香蕉派的树莓派系统上配置 Syncthing 自启动(暨 Linux 软件自启服务配置) 使用GB28181.Solution + ZLMediaKit + MediaServerUI 进行摄像头推流和播放 ...
BuildPipeline.BuildPlayer(levels, path + "/BuiltGame.exe", BuildTarget.StandaloneWindows, BuildOptions.None); // Copy a file from the project folder to the build folder, alongside the built game. FileUtil.CopyFileOrDirectory("Assets/Templates/Readme.txt", path + "Readme.txt"); // Run ...
Project Settings Build SettingsThe Build Settings window allows you to choose your target platform, adjust settings for your build, and start the build process. To access the Build Settings window, select File > Build Settings… . Once you have specified your build settings, you can click Build...
Command line Unity Editor To create a Dedicated Server build in the Unity Editor, use the following steps: Open theBuild ProfilesA set of customizable configuration settings to use when creating a build for your target platform.More info