Pikuma: Create a C++ Game Engine What is a Game Engine? If you are reading this, chances are you already have a good idea of what a game engine is, and possibly even tried to use one yourself. But just so we are all on the same page, let's quickly review what game engines are...
我曾经写了一篇博客文章《自己动手编写游戏引擎还是使用现成的?》(https://pikuma.com/blog/why-make-a-game-engine)来解释程序员从头开始制作游戏引擎的一些原因。在我看来,最主要的原因包括: 学习机会:对游戏引擎工作原理的深层次理解可以让你成为一名优秀的开发人员。 工作流控制:你可以更好地控制游戏的特殊方面...
Use TypeScript to build a simple gameplay experience in Minecraft using the experimental Beta APIs feature
Assuming that was successful, run the test game with: data\game Compilation options Some engine features may be enabled or disabled at compile time. These can be passed to the MAKE tool, or written to a Makefile.user (Makefile.msvcuser for MSVC) file in the source directory. These options...
Everything is a Game Object(万物皆GO) Game Object(GO) 在现代游戏中,我们会把所有的动靜态物体统称为游戏对象Game Object (GO)。(注意:大地和天空系统是独立的)小明想要构建游戏世界,只要管理好这一系列的游戏对象就可以了。 How to Describe a Game Object?
Use TypeScript to build a simple gameplay experience in Minecraft using the experimental Beta APIs feature
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