其中,"path/to/save/"是保存图像的目录路径,"image.png"是保存的文件名,可以根据需要修改。 调用ImageIO类的write方法将BufferedImage对象保存到文件中: 代码语言:txt 复制 try { ImageIO.write(image, "png", file); } catch (IOException e) { e.printStackTrace(); } 其中,第一个参数是要保存的Buffered...
步骤2:创建文件输出流 try{// 指定保存路径Filefile=newFile("path/to/save/image.png");// 创建文件输出流FileOutputStreamout=newFileOutputStream(file);}catch(IOExceptione){e.printStackTrace();} 1. 2. 3. 4. 5. 6. 7. 8. 步骤3:将BufferedImage写入文件 try{// 获取文件后缀名Stringformat="...
importjava.io.File;importjava.io.IOException;importjavax.imageio.ImageIO;importjava.awt.image.BufferedImage;publicclassSaveImageToFile{publicstaticvoidmain(String[]args){BufferedImageimage=// 获取到的BufferedImage对象try{FileoutputFile=newFile("output.png");ImageIO.write(image,"png",outputFile);Syst...
请帮助我避免这个文件在调整大小时变得更大 public void SaveImage(String imagePath, BufferedImage image) { try { BufferedImage bi = image; File newImageFile = new File(imageP 浏览0提问于2012-12-13得票数 0 2回答 在BufferedImage中使用图形绘制的数据 、、、 我有以下方法: private Graphi...
BufferedImage image= ImageIO.read(newFileInputStream(imgPath) );//保存图片File outputfile =newFile("save.png"); ImageIO.write(bufferedImage,"png", outputfile); 创建BufferedImage对象: //指定宽高、创建带灰色的对象BufferedImage image =newBufferedImage(width, height, BufferedImage.TYPE_BYTE_GRAY...
BufferedImage image = ImageIo.read(new FileInputStream(filePath)); 二、读写 File outputfile = new File("save.png"); ImageIO.write(bi,"png",outputfile); Raster和ColorModel对象、BufferedImage的创建与保存 ImageIO 提供read()和write()静态方法,读写图片,比以往的InputStream读写更方便。
40); g.dispose(); //dispose graphics objects when they are no longer needed //now image has programmatically generated content, you can use it in graphics.drawImage() to draw it somewhere else //or just simply save it to a file ImageIO.write(image, "png", new Fi...
File outputfile = new File("save.png");ImageIO.write(bufferedImage, "png", outputfile); 创建BufferedImage对象://指定宽⾼、创建带灰⾊的对象 BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_BYTE_GRAY);//创建⼀个不带透明⾊的对象 BufferedImage image = new...
I want to know the preferred/fast method for being about to manipulate pixels and turn a certain color into a transparent pixel. I want to know if I am able to use this "BufferedImage" without having to save it to a file format that supports transparency like "png." I found a method...