以任天堂Super Famicom為對象的bsnes模擬器在近期的更新中,加入了高畫質Mode 7圖層與寬螢幕顯示的功能,能提升許多擬似3D遊戲的畫質表現,並在不改變圖像比例的前提下,將畫面從原本的4:3拉伸至16:9,大幅提升視覺感受與遊戲體驗。 懷舊遊戲變身HD寬螢幕 Mode 7是Super Famicom的圖形顯示模式之一,可以將背景圖層旋轉並...
1x scale: Mosaic mode for HD Mode 7, using 1x scale, providing a good compromise between SD Mode 7 and no Mosaic at all, and also allowing widescreen, e.g. for the “Terranigma” underworld. Ignore: – This setting disables mosaic effects for mode 7 scan lines. See top part of scr...
前几天我介绍了一个基于 bsnes 模拟器将 SFC 的 Mode 7 背景高清化的插件,如果您还记得的话,这个插件的效果是相当惊人的。而最近这位开发者 DerKoun 又发布了另外一个很酷炫的版本:在 HD Mode 7 的基础上将不使用 Mode 7 的游戏背景宽屏化!这款基于 bsnes 的模拟器 bsnes-hd 支持将画面调整到 16:9、16...
新出的bsnes h..新出的bsnes hd 真牛哈,老游戏变宽屏几乎所有的游戏都能加宽,不过效果就各不相同了,取决于游戏当初的设计
bsnes-hd beta7 auto detection for perspective correction (Castlevania, Terranigma, FF3) HD Mode 7 priority fix (HD foregrounds, e.g. Mohawk & Headphone Jack) perspective correction width setting (fix for a view games, e.g. Tales of Phantasia) ...
bsnes-hd (called "HD Mode 7 mod, for bsnes" in early betas) is a fork of bsnes (great SNES emulator byNear) that adds HD video features, such as: HD Mode 7 Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. This does not involve new custom imagery ...
bsnes-hd A newer fork of bsnes, first released in 2019 by DerKoun, that adds HD video features, such as: HD Mode 7– Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. This does not involve new custom imagery or upscaling algorithms. It is a higher reso...
The Nightly builds may include cutting edge new features (see the author's homepage for details), while the HD build contains graphical improvements for certain games, notably those which make use of "mode 7" such as F-Zero and Mario Kart. The HD version was featured in this Ars Technica...
bsnes-hd 帮你实现!*前几天我介绍了一个基于 bsnes 模拟器将 SFC 的 Mode 7 背景高清化的插件,如果您还记得的话,这个插件的效果是相当惊人的。而最近这位开发者 DerKoun 又发布了另外一个很酷炫的版本:在 HD Mode 7 的基础上将不使用 Mode 7 的游戏背景宽屏化!这款 ...
On a 2-core PC I have running Windows, bsnes will use 30% CPU/20% GPU in OpenGL mode and 54% CPU/11% GPU in D3D mode. Ironically, on Snes9x it is the opposite on that system, it is more efficient in D3D mode (but not a big difference like it is with bsnes). So it's not...