Team Fortress 2: Brotherhood of ArmsJump to: navigation, search This article is about the game. For the cosmetic item, see Brotherhood of Arms.Team Fortress 2: Brotherhood of Arms Basic Information Released: Cancelled Developer: Valve Modes: Multiplayer Platform: Windows ...
Team Fortress 2: Brotherhood of Armswas to use a variety of new technologies such as a system called "Parametric Animation". This would mesh various animations together so as to appear more realistic. For example, if a player dies while jumping inTeam Fortress Classic, he would simply s...
Team Fortress 2: Brotherhood of Armswas to use a variety of new technologies such as a system called "Parametric Animation". This would mesh various animations together so as to appear more realistic. For example, if a player dies while jumping inTeam Fortress Classic, he would simply s...
Team Fortress 2: Brotherhood of Armswas to use a variety of new technologies such as a system called "Parametric Animation". This would mesh various animations together so as to appear more realistic. For example, if a player dies while jumping inTeam Fortress Classic, they would simply slump...
In ''Brotherhood of Arms'', Parametric Animation would make it so that the a person killed while jumping would go limp in the air, and would finally slump when they hit the ground (similar to a modern [[ragdoll]] effect). There was also to be voice communication via microphones. In ...