Team Fortress 2: Brotherhood of Armswas to use a variety of new technologies such as a system called "Parametric Animation". This would mesh various animations together so as to appear more realistic. For example, if a player dies while jumping inTeam Fortress Classic, he would simply ...
Team Fortress 2: Brotherhood of ArmsJump to: navigation, search This article is about the game. For the cosmetic item, see Brotherhood of Arms.Team Fortress 2: Brotherhood of Arms Basic Information Released: Cancelled Developer: Valve Modes: Multiplayer Platform: Windows ...
In ''Brotherhood of Arms'', Parametric Animation would make it so that the a person killed while jumping would go limp in the air, and would finally slump when they hit the ground. There was also to be voice communication via microphones. In addition, the player's mouth would move while...