While we have a lot of quantitative information about boys' play in video games and virtual worlds, we know little qualitatively about how they play. This stands in contrast to our nuanced understandings of why girls and women do or do not play, and how they play. Our goal was to ...
Performance satisfaction, perceived competence and game outcome: The competitive experience of Boys' Club youth. Investigated 42 9鈥 12 yr old boys' subjective interpretations of the outcome of one-on-one basketball games. Prior to and after the games, Ss were asked ab... JC Kimiecik,MT Allis...
A short-term longitudinal study of Internet and computer game use by adolescent boys and girls: prevalence, frequency of use, and psychosocial predictors. Prevalence, frequency, and psychosocial predictors of Internet and computer game use were assessed with 803 male and 788 female adolescents across...
Video incident analysis of head injuries in high school girls' lacrosse. BACKGROUND: Knowledge of injury mechanisms and game situations associated with head injuries in girls' high school lacrosse is necessary to target preventi... SV Caswell,AE Lincoln,JL Almquist,... - 《American Journal of...