Fix various issues with using mouseenter and mouseleave with Interactions API. Fix error with interactible map elements during interaction with a map that wasn't fully loaded. Fix rendering of elevated and non-elevated lines on the same layer. Fix pixel ratio handling for patterns with vector ic...
Gets or sets a value that determines whether this UIElement can be a drop target for purposes of drag-and-drop operations. (Inherited from UIElement) AllowFocusOnInteraction Gets or sets a value that indicates whether the element automatically gets focus when the user interacts with it. (In...
Thinking Inside the Box: Using Appearance Models and Context Based on Room Geometry Hedau, V., Hoiem, D., Forsyth, D.: Thinking inside the box: using appearance models and context based on room geometry. In: Daniilidis, K., Maragos, P., Paragios, N. (eds.) ECCV 2010, Part VI. ...
With money raised, we can repay the effort of each person involved! You can see how we calculate our billing and distribution as it is open to the entire community. Want to be a supporter of the project click here. A curated list of awesome Go frameworks, libraries, and software. ...
Autodesk's Selection Box tool doesn't come close to the features of this add-in. With the new Grow/Shrink commands they were able to incorporate with customizable keyboard shortcuts, it will be used even more. The COINS development team is doing a great job. Keep up the great work!
Gets or sets the padding inside a control. (Inherited from Control) Parent Gets the logical parent element of this element. (Inherited from FrameworkElement) PersistId Obsolete. Gets a value that uniquely identifies this element. (Inherited from UIElement) RenderSize Gets (or sets) the...
If you populate a combo box with items that inherit from UIElement, the selected item can only appear in the visual tree one time. This means if an item is selected, it will appear in the selection box, and not in the drop-down list of items. When it is no longer the selected item...
Simplifying your data means removing complexity in the vertices of your geometry. Each vertex must be translated to vector tile coordinates. The fewer vertices to translate, the faster processing becomes. Often you can simplify your data without any visual change. It's important to watch out for...
build(), mapAnimationOptions { duration(1750) startDelay(2000) } ) // Show only POI labels inside geometry using within expression val symbolLayer = it.getLayer(POI_LABEL) as SymbolLayer symbolLayer.filter(within(bufferedRouteGeometry)) // Hide other types of labels to highlight POI labels ...
The TalkToProLab class must be able to communicate with the External Presenter interface of Pro Lab for it to operate. As such, to use the TalkToProLab class, do the following: Open an External Presenter project in Tobii Pro Lab, make sure its name matches what you provide to the Talk...