WebSocketSession(tcp::socket socket) : ws_(std::move(socket)) {} void start() { ws_.async_accept(beast::bind_front_handler(&WebSocketSession::on_accept, shared_from_this())); } private: void on_accept(beast::er
ws.async_read(buffer, yield); std::cout << "index:" << std::to_string(pIndex) << ", Received: " << beast::make_printable(buffer.data()) << std::endl; } // Close the WebSocket connection ws.async_close(websocket::close_code::normal, yield); } catch (const std::exception& ...
WebSocketSession(tcp::socket socket) : ws_(std::move(socket)) {} void start() { ws_.async_accept(beast::bind_front_handler(&WebSocketSession::on_accept, shared_from_this())); } private: void on_accept(beast::error_code ec) { if (ec) return; ws_.async_read(buffer_, beast::bind...
I want to do reconnect, if read error, should I call async close and then call async_connect. or there is better ways? I find if the error is connection by peer, call async close not call async_close callback, it is right? using websocket_stream = std::optional<boost::beast::...
一.新建一个控制台应用程序 二.异步Main方法 我们直接将Main方法改为如下: static async Task Main(st...
而异步,则只需要将 read 换成 co_await async_read ,其他的逻辑是完全一致的。那么,在 reactor...
4:expect_recv_len;// 异步读取boost::asio::async_read(_muduo_socket,boost::asio::buffer(recv_buf.data()+recv_buf.size(),bytes_needed),[this](boost::system::error_codeec,size_tbytes_read){if(!ec){if(expect_recv_len==0){// 读取长度头(前4字节)expect_recv_len=*reinterpret_cast<...
ws.async_read(buffer, yield); std::cout << "index:" << std::to_string(pIndex) << ", Received: " << beast::make_printable(buffer.data()) << std::endl; } // Close the WebSocket connection ws.async_close(websocket::close_code::normal, yield); ...
Beast version: Boost 1.68 OS: Ubuntu 16.04 / Windows Server 2016 I have Beast WebSocket server application that receives/transmits fairly large websocket messages in stream mode. When receiving it uses websocket::stream::async_read_some ...
第三部分实践环节我们使用了gorilla/websocket库帮助我们快速构建WebSocket服务,它帮封装了使用Go标准库实现...